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Searched refs:MFL_ONGROUND (Results 1 – 25 of 26) sorted by relevance

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/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/
H A Dbe_ai_move.h47 #define MFL_ONGROUND 2 //bot is in the ground macro
H A Dbe_ai_move.c214 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState()
215 if ( initmove->or_moveflags & MFL_ONGROUND ) { in BotInitMoveState()
216 ms->moveflags |= MFL_ONGROUND; in BotInitMoveState()
1044 if ( ms->moveflags & MFL_ONGROUND ) { in BotWalkInDirection()
1959 || !( ms->moveflags & MFL_ONGROUND ) ) {
3100 ms->moveflags |= MFL_ONGROUND;
3104 if ( ms->moveflags & MFL_ONGROUND ) {
3187 if ( ms->moveflags & ( MFL_ONGROUND | MFL_SWIMMING | MFL_AGAINSTLADDER ) ) {
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/
H A Dbe_ai_move.h47 #define MFL_ONGROUND 2 //bot is in the ground macro
H A Dbe_ai_move.c214 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState()
215 if ( initmove->or_moveflags & MFL_ONGROUND ) { in BotInitMoveState()
216 ms->moveflags |= MFL_ONGROUND; in BotInitMoveState()
1047 if ( ms->moveflags & MFL_ONGROUND ) { in BotWalkInDirection()
1966 || !( ms->moveflags & MFL_ONGROUND ) ) {
3144 ms->moveflags |= MFL_ONGROUND;
3148 if ( ms->moveflags & MFL_ONGROUND ) {
3231 if ( ms->moveflags & ( MFL_ONGROUND | MFL_SWIMMING | MFL_AGAINSTLADDER ) ) {
/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/
H A Dbe_ai_move.h42 #define MFL_ONGROUND 2 //bot is in the ground macro
H A Dbe_ai_move.c201 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState()
202 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState()
1119 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection()
1121 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection()
3046 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal()
3048 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal()
3149 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
/dports/games/ioquake3/ioquake3-1.36/code/botlib/
H A Dbe_ai_move.h42 #define MFL_ONGROUND 2 //bot is in the ground macro
H A Dbe_ai_move.c201 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState()
202 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState()
1119 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection()
1121 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection()
3046 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal()
3048 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal()
3149 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/
H A Dbe_ai_move.h43 #define MFL_ONGROUND 2 //bot is in the ground macro
H A Dbe_ai_move.c204 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState()
205 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState()
1122 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection()
1124 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection()
3049 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal()
3051 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal()
3152 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/
H A Dbe_ai_move.h42 #define MFL_ONGROUND 2 //bot is in the ground macro
H A Dbe_ai_move.c201 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState()
202 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState()
1121 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection()
1123 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection()
3218 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal()
3220 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal()
3321 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ai_move.h42 #define MFL_ONGROUND 2 //bot is in the ground macro
H A Dbe_ai_move.c201 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState()
202 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState()
1119 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection()
1121 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection()
3046 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal()
3048 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal()
3149 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
/dports/games/openjk/OpenJK-07675e2/codemp/botlib/
H A Dbe_ai_move.h48 #define MFL_ONGROUND 2 //bot is in the ground macro
H A Dbe_ai_move.cpp208 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState()
209 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState()
1125 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection()
1127 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection()
3046 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal()
3048 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal()
3149 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ai_move.h42 #define MFL_ONGROUND 2 //bot is in the ground macro
H A Dbe_ai_move.c201 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState()
202 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState()
1119 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection()
1121 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection()
3046 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal()
3048 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal()
3149 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
/dports/games/evq3/evq3/code/botlib/
H A Dbe_ai_move.h42 #define MFL_ONGROUND 2 //bot is in the ground macro
H A Dbe_ai_move.c201 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState()
202 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState()
1119 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection()
1121 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection()
3046 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal()
3048 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal()
3149 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_dmq3.c431 initmove.or_moveflags |= MFL_ONGROUND; in BotSetupForMovement()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_dmq3.c429 initmove.or_moveflags |= MFL_ONGROUND; in BotSetupForMovement()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dai_dmq3.c1599 if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) initmove.or_moveflags |= MFL_ONGROUND; in BotSetupForMovement()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dai_dmq3.c1599 if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) initmove.or_moveflags |= MFL_ONGROUND; in BotSetupForMovement()
/dports/games/evq3/evq3/code/game/
H A Dai_dmq3.c1599 if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) initmove.or_moveflags |= MFL_ONGROUND; in BotSetupForMovement()

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