/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/ |
H A D | be_ai_move.h | 47 #define MFL_ONGROUND 2 //bot is in the ground macro
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H A D | be_ai_move.c | 214 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState() 215 if ( initmove->or_moveflags & MFL_ONGROUND ) { in BotInitMoveState() 216 ms->moveflags |= MFL_ONGROUND; in BotInitMoveState() 1044 if ( ms->moveflags & MFL_ONGROUND ) { in BotWalkInDirection() 1959 || !( ms->moveflags & MFL_ONGROUND ) ) { 3100 ms->moveflags |= MFL_ONGROUND; 3104 if ( ms->moveflags & MFL_ONGROUND ) { 3187 if ( ms->moveflags & ( MFL_ONGROUND | MFL_SWIMMING | MFL_AGAINSTLADDER ) ) {
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/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/ |
H A D | be_ai_move.h | 47 #define MFL_ONGROUND 2 //bot is in the ground macro
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H A D | be_ai_move.c | 214 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState() 215 if ( initmove->or_moveflags & MFL_ONGROUND ) { in BotInitMoveState() 216 ms->moveflags |= MFL_ONGROUND; in BotInitMoveState() 1047 if ( ms->moveflags & MFL_ONGROUND ) { in BotWalkInDirection() 1966 || !( ms->moveflags & MFL_ONGROUND ) ) { 3144 ms->moveflags |= MFL_ONGROUND; 3148 if ( ms->moveflags & MFL_ONGROUND ) { 3231 if ( ms->moveflags & ( MFL_ONGROUND | MFL_SWIMMING | MFL_AGAINSTLADDER ) ) {
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/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/ |
H A D | be_ai_move.h | 42 #define MFL_ONGROUND 2 //bot is in the ground macro
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H A D | be_ai_move.c | 201 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState() 202 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState() 1119 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection() 1121 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection() 3046 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal() 3048 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal() 3149 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
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/dports/games/ioquake3/ioquake3-1.36/code/botlib/ |
H A D | be_ai_move.h | 42 #define MFL_ONGROUND 2 //bot is in the ground macro
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H A D | be_ai_move.c | 201 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState() 202 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState() 1119 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection() 1121 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection() 3046 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal() 3048 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal() 3149 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/ |
H A D | be_ai_move.h | 43 #define MFL_ONGROUND 2 //bot is in the ground macro
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H A D | be_ai_move.c | 204 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState() 205 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState() 1122 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection() 1124 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection() 3049 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal() 3051 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal() 3152 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/ |
H A D | be_ai_move.h | 42 #define MFL_ONGROUND 2 //bot is in the ground macro
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H A D | be_ai_move.c | 201 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState() 202 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState() 1121 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection() 1123 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection() 3218 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal() 3220 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal() 3321 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ai_move.h | 42 #define MFL_ONGROUND 2 //bot is in the ground macro
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H A D | be_ai_move.c | 201 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState() 202 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState() 1119 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection() 1121 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection() 3046 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal() 3048 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal() 3149 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
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/dports/games/openjk/OpenJK-07675e2/codemp/botlib/ |
H A D | be_ai_move.h | 48 #define MFL_ONGROUND 2 //bot is in the ground macro
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H A D | be_ai_move.cpp | 208 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState() 209 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState() 1125 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection() 1127 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection() 3046 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal() 3048 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal() 3149 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ai_move.h | 42 #define MFL_ONGROUND 2 //bot is in the ground macro
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H A D | be_ai_move.c | 201 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState() 202 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState() 1119 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection() 1121 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection() 3046 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal() 3048 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal() 3149 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
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/dports/games/evq3/evq3/code/botlib/ |
H A D | be_ai_move.h | 42 #define MFL_ONGROUND 2 //bot is in the ground macro
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H A D | be_ai_move.c | 201 ms->moveflags &= ~MFL_ONGROUND; in BotInitMoveState() 202 if (initmove->or_moveflags & MFL_ONGROUND) ms->moveflags |= MFL_ONGROUND; in BotInitMoveState() 1119 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotWalkInDirection() 1121 if (ms->moveflags & MFL_ONGROUND) in BotWalkInDirection() 3046 if (AAS_OnGround(ms->origin, ms->presencetype, ms->entitynum)) ms->moveflags |= MFL_ONGROUND; in BotMoveToGoal() 3048 if (ms->moveflags & MFL_ONGROUND) in BotMoveToGoal() 3149 if (ms->moveflags & (MFL_ONGROUND|MFL_SWIMMING|MFL_AGAINSTLADDER)) in BotMoveToGoal()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_dmq3.c | 431 initmove.or_moveflags |= MFL_ONGROUND; in BotSetupForMovement()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_dmq3.c | 429 initmove.or_moveflags |= MFL_ONGROUND; in BotSetupForMovement()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | ai_dmq3.c | 1599 if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) initmove.or_moveflags |= MFL_ONGROUND; in BotSetupForMovement()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | ai_dmq3.c | 1599 if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) initmove.or_moveflags |= MFL_ONGROUND; in BotSetupForMovement()
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/dports/games/evq3/evq3/code/game/ |
H A D | ai_dmq3.c | 1599 if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) initmove.or_moveflags |= MFL_ONGROUND; in BotSetupForMovement()
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