/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_flies.cpp | 22 if (!(check->flags & MF_CORPSE)) in FindCorpse() 76 if (targ == NULL || !(targ->flags & MF_CORPSE) || pr_fly() < 5) in DEFINE_ACTION_FUNCTION()
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H A D | a_summon.cpp | 66 if (self->tracer->flags & MF_CORPSE) in DEFINE_ACTION_FUNCTION()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_mobj.h | 175 #define MF_CORPSE (uint_64_t)(0x0000000000100000) macro 226 #define ALIVE(thing) ((thing->health > 0) && ((thing->flags & (MF_COUNTKILL | MF_CORPSE | MF_RESSUR…
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_mobj.h | 167 MF_CORPSE = 0x100000, enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_mobj.h | 167 MF_CORPSE = 0x100000, enumerator
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H A D | deh_thing.c | 56 {"CORPSE", MF_CORPSE},
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_mobj.h | 184 MF_CORPSE = 0x100000, enumerator
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_mobj.h | 184 MF_CORPSE = 0x100000, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | p_mobj.h | 105 #define MF_CORPSE 0x00100000 // (i) Don't stop moving halfway off a step. macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_henemy.c | 340 actor->flags |= MF_CORPSE|MF_DROPOFF; in A_ImpDeath() 347 actor->flags &= ~MF_CORPSE; in A_ImpDeath() 361 actor->flags |= MF_CORPSE|MF_DROPOFF; in A_ImpXDeath1() 381 actor->flags &= ~MF_CORPSE; in A_ImpXDeath2() 1657 if( !(mo->flags & MF_CORPSE) in A_HBossDeath() 1952 mo->flags |= MF_CORPSE|MF_DROPOFF|MF_NOGRAVITY; in A_FreeTargMobj()
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H A D | p_mobj.h | 203 MF_CORPSE = 0x100000, enumerator
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H A D | p_inter.c | 806 if (toucher->health <= 0 || toucher->flags&MF_CORPSE) in P_TouchSpecialThing() 1727 if( target->flags & MF_CORPSE ) in P_KillMobj() 1757 target->flags |= MF_CORPSE|MF_DROPOFF; in P_KillMobj() 2308 if( (target->health <= 0) && !(target->flags & MF_CORPSE) ) in P_DamageMobj() 2513 if( target->flags & MF_CORPSE ) in P_DamageMobj() 2684 && !(target->flags&(MF_SKULLFLY|MF_CORPSE)) ) in P_DamageMobj()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | p_mobj.h | 102 #define MF_CORPSE 0x00100000 // (i) Don't stop moving halfway off a step. macro
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | mobj.h | 80 MF_CORPSE = 0x100000, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | p_mobj.h | 125 #define MF_CORPSE 0x00100000 // (i) Don't stop moving halfway off a step. macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | mobj.cpp | 164 if(((mo->flags & MF_CORPSE) || (mo->intFlags & MIF_FALLING)) && !mo->player) in Mobj_XYMoveStopping() 557 if(mo->flags & MF_CORPSE) in write() 575 if(mo->flags & MF_CORPSE) in write() 643 if(mo->flags & MF_CORPSE) in write()
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H A D | p_actor.cpp | 105 if ((mo->flags & MF_COUNTKILL) && (mo->flags & MF_CORPSE)) in P_MobjRemove() 211 return mobj->health <= 0 && (mobj->flags & MF_CORPSE) != 0; in Mobj_IsCrunchable()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_mobj.h | 175 #define MF_CORPSE (uint_64_t)(0x0000000000100000) macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/ |
H A D | FS_things.h | 202 const MF_CORPSE = 20; variable
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_mobj.h | 175 #define MF_CORPSE (uint64_t)(0x0000000000100000) macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_mobj.h | 93 #define MF_CORPSE 0x100000 // don't stop moving halfway off a step macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | a_action.c | 640 if (master->flags & MF_CORPSE) in A_Summon() 1215 actor->flags &= ~MF_CORPSE; in A_BellReset2() 1327 actor->flags &= ~(MF_CORPSE + MF_DROPOFF); in A_TreeDeath()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | a_action.c | 649 if (master->flags & MF_CORPSE) in A_Summon() 1225 actor->flags &= ~MF_CORPSE; in A_BellReset2() 1337 actor->flags &= ~(MF_CORPSE + MF_DROPOFF); in A_TreeDeath()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | a_action.c | 623 if (master->flags&MF_CORPSE) in A_Summon() 1190 actor->flags &= ~MF_CORPSE; in A_BellReset2() 1300 actor->flags &= ~(MF_CORPSE+MF_DROPOFF); in A_TreeDeath()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | a_action.c | 415 if(master->flags & MF_CORPSE) in A_Summon() 888 actor->flags &= ~MF_CORPSE; in A_BellReset2() 988 actor->flags &= ~(MF_CORPSE + MF_DROPOFF); in A_TreeDeath()
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