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Searched refs:MF_CORPSE (Results 1 – 25 of 142) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_flies.cpp22 if (!(check->flags & MF_CORPSE)) in FindCorpse()
76 if (targ == NULL || !(targ->flags & MF_CORPSE) || pr_fly() < 5) in DEFINE_ACTION_FUNCTION()
H A Da_summon.cpp66 if (self->tracer->flags & MF_CORPSE) in DEFINE_ACTION_FUNCTION()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_mobj.h175 #define MF_CORPSE (uint_64_t)(0x0000000000100000) macro
226 #define ALIVE(thing) ((thing->health > 0) && ((thing->flags & (MF_COUNTKILL | MF_CORPSE | MF_RESSUR…
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_mobj.h167 MF_CORPSE = 0x100000, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_mobj.h167 MF_CORPSE = 0x100000, enumerator
H A Ddeh_thing.c56 {"CORPSE", MF_CORPSE},
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_mobj.h184 MF_CORPSE = 0x100000, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_mobj.h184 MF_CORPSE = 0x100000, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dp_mobj.h105 #define MF_CORPSE 0x00100000 // (i) Don't stop moving halfway off a step. macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_henemy.c340 actor->flags |= MF_CORPSE|MF_DROPOFF; in A_ImpDeath()
347 actor->flags &= ~MF_CORPSE; in A_ImpDeath()
361 actor->flags |= MF_CORPSE|MF_DROPOFF; in A_ImpXDeath1()
381 actor->flags &= ~MF_CORPSE; in A_ImpXDeath2()
1657 if( !(mo->flags & MF_CORPSE) in A_HBossDeath()
1952 mo->flags |= MF_CORPSE|MF_DROPOFF|MF_NOGRAVITY; in A_FreeTargMobj()
H A Dp_mobj.h203 MF_CORPSE = 0x100000, enumerator
H A Dp_inter.c806 if (toucher->health <= 0 || toucher->flags&MF_CORPSE) in P_TouchSpecialThing()
1727 if( target->flags & MF_CORPSE ) in P_KillMobj()
1757 target->flags |= MF_CORPSE|MF_DROPOFF; in P_KillMobj()
2308 if( (target->health <= 0) && !(target->flags & MF_CORPSE) ) in P_DamageMobj()
2513 if( target->flags & MF_CORPSE ) in P_DamageMobj()
2684 && !(target->flags&(MF_SKULLFLY|MF_CORPSE)) ) in P_DamageMobj()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dp_mobj.h102 #define MF_CORPSE 0x00100000 // (i) Don't stop moving halfway off a step. macro
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dmobj.h80 MF_CORPSE = 0x100000, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dp_mobj.h125 #define MF_CORPSE 0x00100000 // (i) Don't stop moving halfway off a step. macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dmobj.cpp164 if(((mo->flags & MF_CORPSE) || (mo->intFlags & MIF_FALLING)) && !mo->player) in Mobj_XYMoveStopping()
557 if(mo->flags & MF_CORPSE) in write()
575 if(mo->flags & MF_CORPSE) in write()
643 if(mo->flags & MF_CORPSE) in write()
H A Dp_actor.cpp105 if ((mo->flags & MF_COUNTKILL) && (mo->flags & MF_CORPSE)) in P_MobjRemove()
211 return mobj->health <= 0 && (mobj->flags & MF_CORPSE) != 0; in Mobj_IsCrunchable()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_mobj.h175 #define MF_CORPSE (uint_64_t)(0x0000000000100000) macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/
H A DFS_things.h202 const MF_CORPSE = 20; variable
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_mobj.h175 #define MF_CORPSE (uint64_t)(0x0000000000100000) macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h93 #define MF_CORPSE 0x100000 // don't stop moving halfway off a step macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Da_action.c640 if (master->flags & MF_CORPSE) in A_Summon()
1215 actor->flags &= ~MF_CORPSE; in A_BellReset2()
1327 actor->flags &= ~(MF_CORPSE + MF_DROPOFF); in A_TreeDeath()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Da_action.c649 if (master->flags & MF_CORPSE) in A_Summon()
1225 actor->flags &= ~MF_CORPSE; in A_BellReset2()
1337 actor->flags &= ~(MF_CORPSE + MF_DROPOFF); in A_TreeDeath()
/dports/games/uhexen/uhexen-0.601/src/
H A Da_action.c623 if (master->flags&MF_CORPSE) in A_Summon()
1190 actor->flags &= ~MF_CORPSE; in A_BellReset2()
1300 actor->flags &= ~(MF_CORPSE+MF_DROPOFF); in A_TreeDeath()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Da_action.c415 if(master->flags & MF_CORPSE) in A_Summon()
888 actor->flags &= ~MF_CORPSE; in A_BellReset2()
988 actor->flags &= ~(MF_CORPSE + MF_DROPOFF); in A_TreeDeath()

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