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Searched refs:MF_FUZZY (Results 1 – 7 of 7) sorted by relevance

/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.h105 MF_FUZZY = (1 << 18), enumerator
H A Dthing.cc1241 {"FUZZY", MF_FUZZY, 0},
/dports/games/edge/Edge-1.35-source/src/
H A Dr_md2.cc871 data.is_fuzzy = (mo->flags & MF_FUZZY) ? true : false; in MD2_RenderModel()
1066 if (info->flags & MF_FUZZY) in MD2_RenderModel_2D()
H A Dr_things.cc153 bool is_fuzzy = (player->mo->flags & MF_FUZZY) ? true : false; in RGL_DrawPSprite()
1027 if (is_model || (mo->flags & MF_FUZZY) || (mo->hyperflags & HF_HOVER)) in RGL_WalkThing()
1186 bool is_fuzzy = (mo->flags & MF_FUZZY) ? true : false;
H A Dp_user.cc512 player->mo->flags |= MF_FUZZY; in P_UpdatePowerups()
514 player->mo->flags &= ~MF_FUZZY; in P_UpdatePowerups()
H A De_player.cc127 p->mo->flags &= ~MF_FUZZY; // cancel invisibility in G_PlayerFinishLevel()
H A Dp_action.cc360 if (target->flags & MF_FUZZY) in P_ActFaceTarget()
1110 if (target->flags & MF_FUZZY) in DoLaunchProjectile()