Searched refs:MF_FUZZY (Results 1 – 7 of 7) sorted by relevance
105 MF_FUZZY = (1 << 18), enumerator
1241 {"FUZZY", MF_FUZZY, 0},
871 data.is_fuzzy = (mo->flags & MF_FUZZY) ? true : false; in MD2_RenderModel()1066 if (info->flags & MF_FUZZY) in MD2_RenderModel_2D()
153 bool is_fuzzy = (player->mo->flags & MF_FUZZY) ? true : false; in RGL_DrawPSprite()1027 if (is_model || (mo->flags & MF_FUZZY) || (mo->hyperflags & HF_HOVER)) in RGL_WalkThing()1186 bool is_fuzzy = (mo->flags & MF_FUZZY) ? true : false;
512 player->mo->flags |= MF_FUZZY; in P_UpdatePowerups()514 player->mo->flags &= ~MF_FUZZY; in P_UpdatePowerups()
127 p->mo->flags &= ~MF_FUZZY; // cancel invisibility in G_PlayerFinishLevel()
360 if (target->flags & MF_FUZZY) in P_ActFaceTarget()1110 if (target->flags & MF_FUZZY) in DoLaunchProjectile()