Searched refs:MF_NOTHINK (Results 1 – 5 of 5) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | info.c | 10086 MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags 12543 MF_NOTHINK|MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags 12570 MF_NOTHINK|MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags 14703 MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags 14730 MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags 14757 MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags 14784 MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags 14811 MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags 20602 MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 20629 MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags [all …]
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H A D | p_mobj.h | 141 MF_NOTHINK = 1<<19, enumerator
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H A D | m_perfstats.c | 435 if (mobj->flags & MF_NOTHINK) in M_DrawTickStats()
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H A D | p_mobj.c | 7090 ref->eflags = (((ref->flags & MF_NOTHINK) ? 0 : 1) in P_MaceSceneryThink() 7093 ref->flags |= MF_NOTHINK|MF_NOCLIPTHING; in P_MaceSceneryThink() 7110 ref->flags &= ~MF_NOTHINK; in P_MaceSceneryThink() 9994 if (mobj->flags & MF_NOTHINK) in P_MobjThinker() 10539 if (titlemapinaction) mobj->flags &= ~MF_NOTHINK; in P_SpawnMobj() 10781 if (!(mobj->flags & MF_NOTHINK)) in P_SpawnMobj()
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H A D | p_enemy.c | 3347 mobjinfo[MT_NULL].flags = MF_NOGRAVITY|MF_NOTHINK|MF_NOCLIPTHING|MF_NOBLOCKMAP; in A_SkullAttack()
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