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Searched refs:MGCLASS (Results 1 – 9 of 9) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DWeapons.h50 MGCLASS, enumerator
H A DArmsDealerInvInit.cc40 { IC_GUN, MGCLASS, FALSE },
H A DWeapons.cc1758 case MGCLASS: in StructureHit()
3267 case MGCLASS: in ShotMiss()
H A DArms_Dealer_Init.cc752 case MGCLASS: in GetArmsDealerItemTypeFromItemNumber()
/dports/japanese/ng/ng-1.4.4/sys/win32/
H A Dwinmain.c106 #define MGCLASS TEXT("NG") macro
109 #define MGCLASS TEXT("MG") macro
119 TCHAR g_szClassName[] = MGCLASS;
/dports/japanese/ng-canna/ng-1.4.4/sys/win32/
H A Dwinmain.c106 #define MGCLASS TEXT("NG") macro
109 #define MGCLASS TEXT("MG") macro
119 TCHAR g_szClassName[] = MGCLASS;
/dports/japanese/ng-devel/ng-1.5beta1/sys/win32/
H A Dwinmain.c112 #define MGCLASS TEXT("NG") macro
115 #define MGCLASS TEXT("MG") macro
125 TCHAR g_szClassName[] = MGCLASS;
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/
H A DWeaponModels.cc1017 ubWeaponClass = MGCLASS; in LMG()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DNPC.cc753 if (weapon_class == RIFLECLASS || weapon_class == MGCLASS) in NPCConsiderReceivingItemFromMerc()