Searched refs:MINE_PTR (Results 1 – 14 of 14) sorted by relevance
137 MINE_PTR(Obj[i])->owner = NO_ID; in Alloc_shots()
253 #define MINE_PTR(ptr) ((mineobject *)(ptr)) macro
1719 MINE_PTR(obj)->owner = NO_ID; in Delete_player()1725 mineobject *mine = MINE_PTR(obj); in Delete_player()
1051 mine = MINE_PTR(shot); in Fire_general_ecm()
863 mineobject *mine = MINE_PTR(shot); in Frame_shots()
229 if ((mine = MINE_PTR(Object_allocate())) == NULL) { in Place_general_mine()
1030 mineobject *mine = MINE_PTR(obj); in Player_collides_with_mine()
170 #define MINE_PTR(ptr) ((mineobject_t *)(ptr)) macro
1387 MINE_PTR(obj)->mine_owner = NO_ID; in Delete_player()1392 mineobject_t *mine = MINE_PTR(obj); in Delete_player()
506 Update_mine(MINE_PTR(obj)); in Misc_object_update()
984 mine = MINE_PTR(shot); in Fire_general_ecm()
727 mineobject_t *mine = MINE_PTR(shot); in Frame_shots()
584 Player_collides_with_mine(pl, MINE_PTR(obj)); in PlayerObjectCollision()
199 if ((mine = MINE_PTR(Object_allocate())) == NULL) in Place_general_mine()