Searched refs:MINE_TYPE_HIGH_EXPLOSIVE_MINE (Results 1 – 5 of 5) sorted by relevance
1155 #define MINE_TYPE_HIGH_EXPLOSIVE_MINE 2 macro
944 ec_create_mine_detonate2(caster, MINE_TYPE_HIGH_EXPLOSIVE_MINE, (poor_man ? 6 : 10)); in parse_special_effect()
1744 …nate(your_actor->x_pos + 0.25f, your_actor->y_pos + 0.25f, 0, MINE_TYPE_HIGH_EXPLOSIVE_MINE, (poor… in keypress_root_common()
1107 MINE_TYPE_HIGH_EXPLOSIVE_MINE, (poor_man ? 6 : 10)); in ecdw_mine_high_exp_detonate_handler()
3350 else if (mine_type == MINE_TYPE_HIGH_EXPLOSIVE_MINE) in ec_create_mine_detonate()3403 else if (mine_type == MINE_TYPE_HIGH_EXPLOSIVE_MINE) in ec_create_mine_detonate2()