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Searched refs:MINE_TYPE_HIGH_EXPLOSIVE_MINE (Results 1 – 5 of 5) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dclient_serv.h1155 #define MINE_TYPE_HIGH_EXPLOSIVE_MINE 2 macro
H A Dspecial_effects.c944 ec_create_mine_detonate2(caster, MINE_TYPE_HIGH_EXPLOSIVE_MINE, (poor_man ? 6 : 10)); in parse_special_effect()
H A Dgamewin.c1744 …nate(your_actor->x_pos + 0.25f, your_actor->y_pos + 0.25f, 0, MINE_TYPE_HIGH_EXPLOSIVE_MINE, (poor… in keypress_root_common()
H A Deye_candy_debugwin.c1107 MINE_TYPE_HIGH_EXPLOSIVE_MINE, (poor_man ? 6 : 10)); in ecdw_mine_high_exp_detonate_handler()
H A Deye_candy_wrapper.cpp3350 else if (mine_type == MINE_TYPE_HIGH_EXPLOSIVE_MINE) in ec_create_mine_detonate()
3403 else if (mine_type == MINE_TYPE_HIGH_EXPLOSIVE_MINE) in ec_create_mine_detonate2()