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Searched refs:MINE_TYPE_TRAP (Results 1 – 5 of 5) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dclient_serv.h1156 #define MINE_TYPE_TRAP 3 macro
H A Dspecial_effects.c948 ec_create_mine_detonate2(caster, MINE_TYPE_TRAP, (poor_man ? 6 : 10)); in parse_special_effect()
H A Dgamewin.c1748 …ec_create_mine_detonate(your_actor->x_pos + 0.25f, your_actor->y_pos + 0.25f, 0, MINE_TYPE_TRAP, (… in keypress_root_common()
H A Deye_candy_debugwin.c2010 ec_create_mine_detonate2(get_actor_ptr_from_id(yourself), MINE_TYPE_TRAP, in ecdw_mine_trap_detonate_handler()
H A Deye_candy_wrapper.cpp3354 else if (mine_type == MINE_TYPE_TRAP) in ec_create_mine_detonate()
3407 else if (mine_type == MINE_TYPE_TRAP) in ec_create_mine_detonate2()