Searched refs:MINIGUN_MINIMUM_BURST (Results 1 – 3 of 3) sorted by relevance
379 #define MINIGUN_MINIMUM_BURST (25) macro
1158 if ((Weapon_ThisBurst<MINIGUN_MINIMUM_BURST)&&(Weapon_ThisBurst>=0) in WeaponStateIdle()5571 if (Weapon_ThisBurst<MINIGUN_MINIMUM_BURST) { in Maintain_Minigun()5574 Weapon_ThisBurst=MINIGUN_MINIMUM_BURST; in Maintain_Minigun()
436 MINIGUN_MINIMUM_BURST, /* MinimumBurstSize */16138 if (marineStatusPointer->volleySize<MINIGUN_MINIMUM_BURST) {