Searched refs:MINOTAURTIMER_ACTIVE (Results 1 – 1 of 1) sorted by relevance
634 #define MINOTAURTIMER_ACTIVE my->skill[1] macro692 && !MINOTAURTIMER_ACTIVE ) // two and a half minutes if currentlevel < 25, else 3.5 minutes in actMinotaurTimer()704 MINOTAURTIMER_ACTIVE = MINOTAURTIMER_LIFE; in actMinotaurTimer()707 if ( MINOTAURTIMER_ACTIVE && MINOTAURTIMER_LIFE >= MINOTAURTIMER_ACTIVE + TICKS_PER_SECOND * 3 ) in actMinotaurTimer()