Searched refs:MINOTAURTIMER_LIFE (Results 1 – 1 of 1) sorted by relevance
633 #define MINOTAURTIMER_LIFE my->skill[0] macro640 MINOTAURTIMER_LIFE++; in actMinotaurTimer()641 if (( (currentlevel < 25 && MINOTAURTIMER_LIFE == TICKS_PER_SECOND * 120) in actMinotaurTimer()642 || (currentlevel >= 25 && MINOTAURTIMER_LIFE == TICKS_PER_SECOND * 180) in actMinotaurTimer()689 else if (( (currentlevel < 25 && MINOTAURTIMER_LIFE >= TICKS_PER_SECOND * 150) in actMinotaurTimer()690 || (currentlevel >= 25 && MINOTAURTIMER_LIFE >= TICKS_PER_SECOND * 210) in actMinotaurTimer()704 MINOTAURTIMER_ACTIVE = MINOTAURTIMER_LIFE; in actMinotaurTimer()707 if ( MINOTAURTIMER_ACTIVE && MINOTAURTIMER_LIFE >= MINOTAURTIMER_ACTIVE + TICKS_PER_SECOND * 3 ) in actMinotaurTimer()