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Searched refs:MIN_FILTER_NEAREST (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/
H A DGSHandler.h878 MIN_FILTER_NEAREST = 0, enumerator
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_OpenGL/
H A DGSH_OpenGL.cpp1060 if((tex1.nMinFilter != MIN_FILTER_NEAREST) || (tex1.nMagFilter != MIN_FILTER_NEAREST)) in FillShaderCapsFromTexture()
1200 case MIN_FILTER_NEAREST: in SetupTexture()
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_Vulkan/
H A DGSH_Vulkan.cpp596 case MIN_FILTER_NEAREST: in SetRenderingContext()
/dports/devel/directfb/DirectFB-1.4.17/gfxdrivers/radeon/
H A Dradeon_regs.h1505 # define MIN_FILTER_NEAREST (0 << 1) macro