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Searched refs:MIN_LANDING_SLOPE (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DFighterNPC.c220 && pVeh->m_LandTrace.plane.normal[2] >= MIN_LANDING_SLOPE )//flat enough in FighterOverValidLandingSurface()
572 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE )//or can't land on ground below us in ProcessMoveCommands()
628 ||pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE//can't land here in ProcessMoveCommands()
1033 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE ) in FighterRollAdjust()
1098 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE ) in FighterYawAdjust()
1163 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE ) in FighterPitchAdjust()
1442 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE ) in ProcessOrientCommands()
1724 && pVeh->m_LandTrace.plane.normal[2] >= MIN_LANDING_SLOPE ) in AnimateVehicle()
H A Dbg_vehicles.h408 #define MIN_LANDING_SLOPE 0.8f//must be pretty flat to land on the surf macro
H A Dbg_slidemove.c213 else if ( trace->plane.normal[2] >= MIN_LANDING_SLOPE//flat enough to land on in PM_VehicleImpact()
H A Dbg_pmove.c657 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE ) in BG_VehicleTurnRateForSpeed()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DFighterNPC.cpp303 && pVeh->m_LandTrace.plane.normal[2] >= MIN_LANDING_SLOPE )//flat enough in FighterOverValidLandingSurface()
693 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE )//or can't land on ground below us in ProcessMoveCommands()
756 ||pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE//can't land here in ProcessMoveCommands()
1338 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE ) in ProcessOrientCommands()
1621 && pVeh->m_LandTrace.plane.normal[2] >= MIN_LANDING_SLOPE ) in AnimateVehicle()
H A Dg_vehicles.h424 #define MIN_LANDING_SLOPE 0.8f//must be pretty flat to land on the surf macro
H A Dbg_pmove.cpp4748 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE ) in BG_VehicleTurnRateForSpeed()