Searched refs:MIN_LANDING_SLOPE (Results 1 – 7 of 7) sorted by relevance
220 && pVeh->m_LandTrace.plane.normal[2] >= MIN_LANDING_SLOPE )//flat enough in FighterOverValidLandingSurface()572 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE )//or can't land on ground below us in ProcessMoveCommands()628 ||pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE//can't land here in ProcessMoveCommands()1033 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE ) in FighterRollAdjust()1098 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE ) in FighterYawAdjust()1163 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE ) in FighterPitchAdjust()1442 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE ) in ProcessOrientCommands()1724 && pVeh->m_LandTrace.plane.normal[2] >= MIN_LANDING_SLOPE ) in AnimateVehicle()
408 #define MIN_LANDING_SLOPE 0.8f//must be pretty flat to land on the surf macro
213 else if ( trace->plane.normal[2] >= MIN_LANDING_SLOPE//flat enough to land on in PM_VehicleImpact()
657 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE ) in BG_VehicleTurnRateForSpeed()
303 && pVeh->m_LandTrace.plane.normal[2] >= MIN_LANDING_SLOPE )//flat enough in FighterOverValidLandingSurface()693 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE )//or can't land on ground below us in ProcessMoveCommands()756 ||pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE//can't land here in ProcessMoveCommands()1338 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE ) in ProcessOrientCommands()1621 && pVeh->m_LandTrace.plane.normal[2] >= MIN_LANDING_SLOPE ) in AnimateVehicle()
424 #define MIN_LANDING_SLOPE 0.8f//must be pretty flat to land on the surf macro
4748 || pVeh->m_LandTrace.plane.normal[2] < MIN_LANDING_SLOPE ) in BG_VehicleTurnRateForSpeed()