Searched refs:MIRROR_SHIELD (Results 1 – 10 of 10) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | items.hpp | 207 MIRROR_SHIELD, enumerator
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H A D | items.cpp | 2054 case MIRROR_SHIELD: in useItem() 3453 else if ( type == MIRROR_SHIELD ) in armorGetAC() 4480 case MIRROR_SHIELD: in isItemEquippableInShieldSlot()
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H A D | monster_automaton.cpp | 232 …myStats->shield = newItem(MIRROR_SHIELD, EXCELLENT, -1 + rand() % 2, 1, MONSTER_ITEM_UNDROPPABLE_A… in initAutomaton()
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H A D | monster_goatman.cpp | 250 …myStats->shield = newItem(MIRROR_SHIELD, static_cast<Status>(rand() % 4 + DECREPIT), -1 + rand() %… in initGoatman()
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H A D | monster_incubus.cpp | 311 …myStats->shield = newItem(MIRROR_SHIELD, static_cast<Status>(WORN + rand() % 2), -1 + rand() % 3, … in initIncubus()
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H A D | entity.cpp | 7917 else if ( hitstats->shield->type == MIRROR_SHIELD && hitstats->defending ) in attack() 11873 case MIRROR_SHIELD: in checkEquipType() 12299 if ( stats->shield->type == MIRROR_SHIELD && stats->defending ) in getReflection()
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H A D | actmonster.cpp | 10015 if ( myStats.shield->type != MIRROR_SHIELD ) in shouldMonsterDefend()
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/dports/games/barony/Barony-3.3.7/src/interface/ |
H A D | playerinventory.cpp | 78 case MIRROR_SHIELD: in itemUseString()
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H A D | interface.cpp | 6619 case MIRROR_SHIELD: in tinkeringGetItemValue()
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | actmagic.cpp | 723 …if ( reflection == 3 && hitstats->shield && hitstats->shield->type == MIRROR_SHIELD && hitstats->d… in actMagicMissile()
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