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Searched refs:MIRROR_SHIELD (Results 1 – 10 of 10) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Ditems.hpp207 MIRROR_SHIELD, enumerator
H A Ditems.cpp2054 case MIRROR_SHIELD: in useItem()
3453 else if ( type == MIRROR_SHIELD ) in armorGetAC()
4480 case MIRROR_SHIELD: in isItemEquippableInShieldSlot()
H A Dmonster_automaton.cpp232 …myStats->shield = newItem(MIRROR_SHIELD, EXCELLENT, -1 + rand() % 2, 1, MONSTER_ITEM_UNDROPPABLE_A… in initAutomaton()
H A Dmonster_goatman.cpp250 …myStats->shield = newItem(MIRROR_SHIELD, static_cast<Status>(rand() % 4 + DECREPIT), -1 + rand() %… in initGoatman()
H A Dmonster_incubus.cpp311 …myStats->shield = newItem(MIRROR_SHIELD, static_cast<Status>(WORN + rand() % 2), -1 + rand() % 3, … in initIncubus()
H A Dentity.cpp7917 else if ( hitstats->shield->type == MIRROR_SHIELD && hitstats->defending ) in attack()
11873 case MIRROR_SHIELD: in checkEquipType()
12299 if ( stats->shield->type == MIRROR_SHIELD && stats->defending ) in getReflection()
H A Dactmonster.cpp10015 if ( myStats.shield->type != MIRROR_SHIELD ) in shouldMonsterDefend()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dplayerinventory.cpp78 case MIRROR_SHIELD: in itemUseString()
H A Dinterface.cpp6619 case MIRROR_SHIELD: in tinkeringGetItemValue()
/dports/games/barony/Barony-3.3.7/src/magic/
H A Dactmagic.cpp723 …if ( reflection == 3 && hitstats->shield && hitstats->shield->type == MIRROR_SHIELD && hitstats->d… in actMagicMissile()