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Searched refs:MISSILE_PRESTEP_TIME (Results 1 – 8 of 8) sorted by relevance

/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_missile.c26 #define MISSILE_PRESTEP_TIME 50 macro
333 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_flamer()
377 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_blaster()
420 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_pulseRifle()
470 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_luciferCannon()
515 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in launch_grenade()
646 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_hive()
686 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_lockblob()
725 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_slowBlob()
762 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_paraLockBlob()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_missile.c25 #define MISSILE_PRESTEP_TIME 50 macro
544 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_plasma()
586 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_grenade()
627 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_bfg()
667 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_rocket()
700 hook->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_grapple()
799 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_prox()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_missile.c25 #define MISSILE_PRESTEP_TIME 50 macro
544 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_plasma()
586 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_grenade()
627 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_bfg()
667 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_rocket()
700 hook->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_grapple()
799 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_prox()
/dports/games/evq3/evq3/code/game/
H A Dg_missile.c25 #define MISSILE_PRESTEP_TIME 50 macro
544 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_plasma()
586 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_grenade()
627 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_bfg()
667 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_rocket()
700 hook->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_grapple()
799 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_prox()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_missile.c25 #define MISSILE_PRESTEP_TIME 50 macro
544 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_plasma()
586 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_grenade()
627 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_bfg()
667 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_rocket()
700 hook->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_grapple()
799 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_prox()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_missile.c31 #define MISSILE_PRESTEP_TIME 50 macro
1052 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_grenade()
1119 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_rocket()
1182 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_zombiespit()
1261 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_crowbar()
1302 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_flamebarrel()
1461 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_mortar()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_missile.c31 #define MISSILE_PRESTEP_TIME 50 macro
1105 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_flamechunk()
1290 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_grenade()
1332 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_speargun()
1394 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_rocket()
1442 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_flamebarrel()
1601 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_mortar()
1705 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_prox()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_missile.c28 #define MISSILE_PRESTEP_TIME 50 macro