Searched refs:MISSILE_PRESTEP_TIME (Results 1 – 8 of 8) sorted by relevance
26 #define MISSILE_PRESTEP_TIME 50 macro333 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_flamer()377 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_blaster()420 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_pulseRifle()470 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_luciferCannon()515 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in launch_grenade()646 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_hive()686 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_lockblob()725 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_slowBlob()762 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_paraLockBlob()[all …]
25 #define MISSILE_PRESTEP_TIME 50 macro544 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_plasma()586 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_grenade()627 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_bfg()667 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_rocket()700 hook->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_grapple()799 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_prox()
31 #define MISSILE_PRESTEP_TIME 50 macro1052 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_grenade()1119 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_rocket()1182 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_zombiespit()1261 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_crowbar()1302 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_flamebarrel()1461 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_mortar()
31 #define MISSILE_PRESTEP_TIME 50 macro1105 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_flamechunk()1290 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_grenade()1332 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_speargun()1394 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_rocket()1442 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_flamebarrel()1601 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_mortar()1705 bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame in fire_prox()
28 #define MISSILE_PRESTEP_TIME 50 macro