Home
last modified time | relevance | path

Searched refs:MISSILE_REFLECT (Results 1 – 5 of 5) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/file_formats/
H A Deve_file.h40 MISSILE_REFLECT ///< Reflect them back! enumerator
H A Deve_file.c147 if ( 'R' == toupper( cTmp ) ) peve->setvalue[SETMISSILETREATMENT] = MISSILE_REFLECT; in load_one_enchant_file_vfs()
324 case MISSILE_REFLECT: template_put_char( filetemp, filewrite, 'R' ); break; in save_one_enchant_file_vfs()
/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dparticle.inl135 /// MISSILE_REFLECT, which subsequently dies before the particle...
H A Dcollision.c2854 else if ( treatment == MISSILE_REFLECT ) in do_chr_prt_collision_deflect()
H A Dgame.c2468 case MISSILE_REFLECT: missile_str = "Reflect"; break; in show_magic_status()