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Searched refs:MISSILE_START_LOAD (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/gamesnd/
H A Dgamesnd.h64 MISSILE_START_LOAD = 33, //!< missle start load (during rearm/repair) enumerator
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp14156 …time += gamesnd_get_max_duration(gamesnd_get_game_sound(GameSounds::MISSILE_START_LOAD)) / 1000.0f; in ship_calculate_rearm_duration()
14186 …time += gamesnd_get_max_duration(gamesnd_get_game_sound(GameSounds::MISSILE_START_LOAD)) / 1000.0f; in ship_calculate_rearm_duration()
14339 …= timestamp((int)gamesnd_get_max_duration(gamesnd_get_game_sound(GameSounds::MISSILE_START_LOAD))); in ship_do_rearm_frame()
14378 … snd_play_3d( gamesnd_get_game_sound(GameSounds::MISSILE_START_LOAD), &objp->pos, &View_position ); in ship_do_rearm_frame()
14407 sound_index = GameSounds::MISSILE_START_LOAD; in ship_do_rearm_frame()
14466 sound_index = GameSounds::MISSILE_START_LOAD; in ship_do_rearm_frame()