Searched refs:MISSILE_START_LOAD (Results 1 – 2 of 2) sorted by relevance
64 MISSILE_START_LOAD = 33, //!< missle start load (during rearm/repair) enumerator
14156 …time += gamesnd_get_max_duration(gamesnd_get_game_sound(GameSounds::MISSILE_START_LOAD)) / 1000.0f; in ship_calculate_rearm_duration()14186 …time += gamesnd_get_max_duration(gamesnd_get_game_sound(GameSounds::MISSILE_START_LOAD)) / 1000.0f; in ship_calculate_rearm_duration()14339 …= timestamp((int)gamesnd_get_max_duration(gamesnd_get_game_sound(GameSounds::MISSILE_START_LOAD))); in ship_do_rearm_frame()14378 … snd_play_3d( gamesnd_get_game_sound(GameSounds::MISSILE_START_LOAD), &objp->pos, &View_position ); in ship_do_rearm_frame()14407 sound_index = GameSounds::MISSILE_START_LOAD; in ship_do_rearm_frame()14466 sound_index = GameSounds::MISSILE_START_LOAD; in ship_do_rearm_frame()