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Searched refs:MISSILE_TRACKING (Results 1 – 3 of 3) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/gamesnd/
H A Dgamesnd.h31 MISSILE_TRACKING = 0, //!< Missle tracking to acquire a lock (looped) enumerator
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudlock.cpp1569 …oping(gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::MISSILE_TRACKING)), 0.0f, -1, … in hud_do_lock_indicators()
1848 …ping( gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::MISSILE_TRACKING)), 0.0f , -1,… in hud_calculate_lock_position()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp2243 parse_ship_sound("$MissileTrackingSnd:", GameSounds::MISSILE_TRACKING, sip); in parse_ship_sounds()