Searched refs:MISSILE_TRACKING (Results 1 – 3 of 3) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/gamesnd/ |
H A D | gamesnd.h | 31 MISSILE_TRACKING = 0, //!< Missle tracking to acquire a lock (looped) enumerator
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudlock.cpp | 1569 …oping(gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::MISSILE_TRACKING)), 0.0f, -1, … in hud_do_lock_indicators() 1848 …ping( gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::MISSILE_TRACKING)), 0.0f , -1,… in hud_calculate_lock_position()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.cpp | 2243 parse_ship_sound("$MissileTrackingSnd:", GameSounds::MISSILE_TRACKING, sip); in parse_ship_sounds()
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