Searched refs:MISSION_MAX (Results 1 – 9 of 9) sorted by relevance
95 for (i=0; i<MISSION_MAX; i++) in mission_genID()236 for (i=0; i<MISSION_MAX; i++) in mission_alreadyRunning()411 for (i=0; i<MISSION_MAX; i++) { in mission_sysMark()572 if (pos >= (MISSION_MAX-1)) in mission_shift()580 sizeof(Mission*) * (MISSION_MAX - pos - 1) ); in mission_shift()583 player_missions[MISSION_MAX - 1] = misn; in mission_shift()647 for (i=0; i<MISSION_MAX; i++) in missions_activateClaims()898 for (i=0; i<MISSION_MAX; i++) in missions_load()965 for (i=0; i<MISSION_MAX; i++) in missions_free()977 for (i=0; i<MISSION_MAX; i++) in missions_cleanup()[all …]
131 #define MISSION_MAX 12 /**< No sense in allowing the player have infinite missions. */ macro132 extern Mission *player_missions[MISSION_MAX]; /**< Player's active missions. */
266 for (i=0; i<MISSION_MAX; i++) { in misn_runFunc()591 for (i=0; i<MISSION_MAX; i++) in misn_accept()600 else if (i>=MISSION_MAX) in misn_accept()
262 for (i=0; i<MISSION_MAX; i++) in hook_generic()265 if (i>=MISSION_MAX) { in hook_generic()
561 for (i=0; i<MISSION_MAX; i++) in npc_approach_giver()564 if (i >= MISSION_MAX) { in npc_approach_giver()
787 for (i=0; i<MISSION_MAX; i++) { in cargo_jettison()1004 misn_names = malloc(sizeof(char*) * MISSION_MAX); in mission_menu_genList()1006 for (i=0; i<MISSION_MAX; i++) in mission_menu_genList()
630 for (i=0; i<MISSION_MAX; i++) in misn_accept()632 if (i >= MISSION_MAX) { in misn_accept()
786 for (i=0; i<MISSION_MAX; i++) in hook_getMission()
3030 for (j=0; j<MISSION_MAX; j++) { in player_saveShip()