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Searched refs:MISSION_MAX (Results 1 – 9 of 9) sorted by relevance

/dports/games/naev/naev-0.7.0/src/
H A Dmission.c95 for (i=0; i<MISSION_MAX; i++) in mission_genID()
236 for (i=0; i<MISSION_MAX; i++) in mission_alreadyRunning()
411 for (i=0; i<MISSION_MAX; i++) { in mission_sysMark()
572 if (pos >= (MISSION_MAX-1)) in mission_shift()
580 sizeof(Mission*) * (MISSION_MAX - pos - 1) ); in mission_shift()
583 player_missions[MISSION_MAX - 1] = misn; in mission_shift()
647 for (i=0; i<MISSION_MAX; i++) in missions_activateClaims()
898 for (i=0; i<MISSION_MAX; i++) in missions_load()
965 for (i=0; i<MISSION_MAX; i++) in missions_free()
977 for (i=0; i<MISSION_MAX; i++) in missions_cleanup()
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H A Dmission.h131 #define MISSION_MAX 12 /**< No sense in allowing the player have infinite missions. */ macro
132 extern Mission *player_missions[MISSION_MAX]; /**< Player's active missions. */
H A Dnlua_misn.c266 for (i=0; i<MISSION_MAX; i++) { in misn_runFunc()
591 for (i=0; i<MISSION_MAX; i++) in misn_accept()
600 else if (i>=MISSION_MAX) in misn_accept()
H A Dnlua_hook.c262 for (i=0; i<MISSION_MAX; i++) in hook_generic()
265 if (i>=MISSION_MAX) { in hook_generic()
H A Dnpc.c561 for (i=0; i<MISSION_MAX; i++) in npc_approach_giver()
564 if (i >= MISSION_MAX) { in npc_approach_giver()
H A Dinfo.c787 for (i=0; i<MISSION_MAX; i++) { in cargo_jettison()
1004 misn_names = malloc(sizeof(char*) * MISSION_MAX); in mission_menu_genList()
1006 for (i=0; i<MISSION_MAX; i++) in mission_menu_genList()
H A Dland.c630 for (i=0; i<MISSION_MAX; i++) in misn_accept()
632 if (i >= MISSION_MAX) { in misn_accept()
H A Dhook.c786 for (i=0; i<MISSION_MAX; i++) in hook_getMission()
H A Dplayer.c3030 for (j=0; j<MISSION_MAX; j++) { in player_saveShip()