Searched refs:MIS_ARROW (Results 1 – 5 of 5) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | misdat.cpp | 14 …{ MIS_ARROW, &AddArrow, &MI_Arrow, true, 0, MISR_NONE, …
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H A D | objects.cpp | 1338 object[i]._oVar3 = MIS_ARROW; in AddTrap() 3042 mtype = MIS_ARROW; in OperateChest() 3060 mtype = MIS_ARROW; in OperateChest()
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H A D | monster.cpp | 3276 M_StartRAttack(i, MIS_ARROW, 4); in MAI_SkelBow() 3650 MAI_Ranged(i, MIS_ARROW, FALSE); in MAI_GoatBow()
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H A D | player.cpp | 2852 mistype = MIS_ARROW;
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | enums.h | 1052 MIS_ARROW = 0x0, enumerator
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