Searched refs:MIS_ELEMENT (Results 1 – 3 of 3) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | spelldat.cpp | 43 … 8, 6, FALSE, FALSE, 68, IS_CAST2, { MIS_ELEMENT, 0, …
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H A D | misdat.cpp | 75 …{ MIS_ELEMENT, &AddElement, &MI_Element, true, 1, MISR_FIRE, …
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | enums.h | 1113 MIS_ELEMENT = 0x3D, enumerator
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