Searched refs:MIS_FLASH2 (Results 1 – 4 of 4) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | spelldat.cpp | 18 … 4, FALSE, FALSE, 33, IS_CAST4, { MIS_FLASH, MIS_FLASH2, 0 }, 2, …
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H A D | misdat.cpp | 26 …{ MIS_FLASH2, &AddFlash2, &MI_Flash2, true, 1, MISR_MAGIC, …
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H A D | monster.cpp | 4324 AddMissile(Monst->_mx, Monst->_my, 0, 0, Monst->_mdir, MIS_FLASH2, TARGET_PLAYERS, i, 4, 0); in MAI_Counselor()
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | enums.h | 1064 MIS_FLASH2 = 0xC, enumerator
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