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Searched refs:ML_BEHAVIOR (Results 1 – 18 of 18) sorted by relevance

/dports/games/edge/Edge-1.35-source/src/
H A Ddm_data.h60 ML_BEHAVIOR // Hexen scripting stuff enumerator
H A Dp_setup.cc2223 if (lumpnum + ML_BEHAVIOR < numlumps && in P_SetupLevel()
2224 W_VerifyLumpName(lumpnum + ML_BEHAVIOR, "BEHAVIOR")) in P_SetupLevel()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Ddoomdata.h75 ML_BEHAVIOR, // Hexen enumerator
H A Dp_setup.c1882 ml2 = ML_BEHAVIOR; in P_CheckLumpName()
2113 if( P_CheckLumpName( level_lumpnum+ML_BEHAVIOR, ML_BEHAVIOR ) == ML_BEHAVIOR ) in P_SetupLevel()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Ddoomdata.h59 ML_BEHAVIOR // [RH] Hexen-style scripts. If present, THINGS enumerator
H A Dp_setup.cpp1626 HasBehavior = W_CheckLumpName (lumpnum+ML_BEHAVIOR, "BEHAVIOR"); in P_SetupLevel()
1639 P_LoadBehavior (lumpnum+ML_BEHAVIOR); in P_SetupLevel()
/dports/games/vavoom/vavoom-1.33/utils/common/
H A Dfmapdefs.h63 ML_BEHAVIOR // ACS scripts enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dxddefs.h44 ML_BEHAVIOR enumerator
H A Dp_setup.c716 P_LoadACScripts(lumpnum + ML_BEHAVIOR); // ACS object code in P_SetupLevel()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dxddefs.h44 ML_BEHAVIOR enumerator
H A Dp_setup.c716 P_LoadACScripts(lumpnum + ML_BEHAVIOR); // ACS object code in P_SetupLevel()
/dports/games/uhexen/uhexen-0.601/include/
H A Dxddefs.h42 ML_BEHAVIOR enumerator
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h55 ML_BEHAVIOR, // [RH] Hexen-style scripts. If present, THINGS enumerator
H A Dp_setup.cpp345 if (index == ML_BEHAVIOR) map->HasBehavior = true; in P_OpenMapData()
385 index = ML_BEHAVIOR; in P_OpenMapData()
461 index = ML_BEHAVIOR; in P_OpenMapData()
490 if (index == ML_BEHAVIOR) map->HasBehavior = true; in P_OpenMapData()
562 Seek(ML_BEHAVIOR); in GetChecksum()
563 if (file != NULL) md5.Update(file, Size(ML_BEHAVIOR)); in GetChecksum()
3317 map->Seek(ML_BEHAVIOR); in P_LoadBehavior()
3318 FBehavior::StaticLoadModule (-1, map->file, map->Size(ML_BEHAVIOR)); in P_LoadBehavior()
/dports/games/vavoom/vavoom-1.33/utils/glvis/
H A Dlevel.cpp578 bool extended = !_stricmp(mainwad->LumpName(lumpnum + ML_BEHAVIOR), "BEHAVIOR"); in LoadLevel()
580 bool extended = !stricmp(mainwad->LumpName(lumpnum + ML_BEHAVIOR), "BEHAVIOR"); in LoadLevel()
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_nodebuild.cpp71 ML_BEHAVIOR // ACS scripts enumerator
H A Dp_setup.cpp56 ML_BEHAVIOR // ACS scripts enumerator
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_setup.c714 P_LoadACScripts(lumpnum+ML_BEHAVIOR); // ACS object code in P_SetupLevel()