/dports/games/edge/Edge-1.35-source/src/ |
H A D | dm_data.h | 60 ML_BEHAVIOR // Hexen scripting stuff enumerator
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H A D | p_setup.cc | 2223 if (lumpnum + ML_BEHAVIOR < numlumps && in P_SetupLevel() 2224 W_VerifyLumpName(lumpnum + ML_BEHAVIOR, "BEHAVIOR")) in P_SetupLevel()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | doomdata.h | 75 ML_BEHAVIOR, // Hexen enumerator
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H A D | p_setup.c | 1882 ml2 = ML_BEHAVIOR; in P_CheckLumpName() 2113 if( P_CheckLumpName( level_lumpnum+ML_BEHAVIOR, ML_BEHAVIOR ) == ML_BEHAVIOR ) in P_SetupLevel()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | doomdata.h | 59 ML_BEHAVIOR // [RH] Hexen-style scripts. If present, THINGS enumerator
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H A D | p_setup.cpp | 1626 HasBehavior = W_CheckLumpName (lumpnum+ML_BEHAVIOR, "BEHAVIOR"); in P_SetupLevel() 1639 P_LoadBehavior (lumpnum+ML_BEHAVIOR); in P_SetupLevel()
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/dports/games/vavoom/vavoom-1.33/utils/common/ |
H A D | fmapdefs.h | 63 ML_BEHAVIOR // ACS scripts enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | xddefs.h | 44 ML_BEHAVIOR enumerator
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H A D | p_setup.c | 716 P_LoadACScripts(lumpnum + ML_BEHAVIOR); // ACS object code in P_SetupLevel()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | xddefs.h | 44 ML_BEHAVIOR enumerator
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H A D | p_setup.c | 716 P_LoadACScripts(lumpnum + ML_BEHAVIOR); // ACS object code in P_SetupLevel()
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | xddefs.h | 42 ML_BEHAVIOR enumerator
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | doomdata.h | 55 ML_BEHAVIOR, // [RH] Hexen-style scripts. If present, THINGS enumerator
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H A D | p_setup.cpp | 345 if (index == ML_BEHAVIOR) map->HasBehavior = true; in P_OpenMapData() 385 index = ML_BEHAVIOR; in P_OpenMapData() 461 index = ML_BEHAVIOR; in P_OpenMapData() 490 if (index == ML_BEHAVIOR) map->HasBehavior = true; in P_OpenMapData() 562 Seek(ML_BEHAVIOR); in GetChecksum() 563 if (file != NULL) md5.Update(file, Size(ML_BEHAVIOR)); in GetChecksum() 3317 map->Seek(ML_BEHAVIOR); in P_LoadBehavior() 3318 FBehavior::StaticLoadModule (-1, map->file, map->Size(ML_BEHAVIOR)); in P_LoadBehavior()
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/dports/games/vavoom/vavoom-1.33/utils/glvis/ |
H A D | level.cpp | 578 bool extended = !_stricmp(mainwad->LumpName(lumpnum + ML_BEHAVIOR), "BEHAVIOR"); in LoadLevel() 580 bool extended = !stricmp(mainwad->LumpName(lumpnum + ML_BEHAVIOR), "BEHAVIOR"); in LoadLevel()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | p_nodebuild.cpp | 71 ML_BEHAVIOR // ACS scripts enumerator
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H A D | p_setup.cpp | 56 ML_BEHAVIOR // ACS scripts enumerator
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_setup.c | 714 P_LoadACScripts(lumpnum+ML_BEHAVIOR); // ACS object code in P_SetupLevel()
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