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Searched refs:MM_MASK (Results 1 – 6 of 6) sorted by relevance

/dports/editors/the/THE-3.3RC4/
H A Ddirectry.h71 # define MM_MASK(a) (((a & 0x01e0) >> 5)-1) macro
110 # define MM_MASK(a) (((a & 0x01e0) >> 5)-1) macro
147 # define MM_MASK(a) (((a & 0x01e0) >> 5)-1) macro
185 # define MM_MASK(a) (((a & 0x01e0) >> 5)-1) macro
217 # define MM_MASK(a) (a->tm_mon) macro
254 # define MM_MASK(a) (a.month-1) macro
292 # define MM_MASK(a) (((a & 0x01e0) >> 5)-1) macro
332 # define MM_MASK(a) ((local==NULL)?0:local->tm_mon) macro
383 # define MM_MASK(a) (a->tm_mon) macro
425 # define MM_MASK(a) (a->tm_mon) macro
H A Ddirectry.c149 dp->f_mm = MM_MASK(timp);
288 dp->f_mm = MM_MASK(ffblk.DATE_NAME);
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dprotocol.h58 enum { MM_OPEN = 0, MM_PRIVATE, MM_MATCH, MM_NUM }; enum { MM_MASK = 0x03 }; enumerator
H A Dserverbrowser.cpp1037 int mmode = (si.pongflags >> PONGFLAG_MASTERMODE) & MM_MASK; in refreshservers()
H A Dclients2c.cpp1211 servstate.mastermode = (sm >> 2) & MM_MASK; in parsemessages()
H A Dserver.cpp228 …int sm = (autoteam ? AT_ENABLED : AT_DISABLED) | ((mastermode & MM_MASK) << 2) | (matchteamsize <<… in sendservermode()