Searched refs:MM_YESNO (Results 1 – 6 of 6) sorted by relevance
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | m_menu.h | 86 MM_YESNO, // routine is called with only 'y' or 'n' in param enumerator
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H A D | m_menu.c | 1060 M_StartMessage(ALLREADYPLAYING, M_Choose_to_quit_Response, MM_YESNO); in M_already_playing() 1069 M_StartMessage(msgtmp, M_Choose_to_quit_Response, MM_YESNO); in M_already_playing() 2099 M_StartMessage(NIGHTMARE, M_VerifyNightmare, MM_YESNO); in M_ChooseSkill() 4666 M_StartMessage(msgtmp, M_QuickSaveResponse, MM_YESNO); in M_QuickSave() 4712 M_StartMessage(msgtmp, M_QuickLoadResponse, MM_YESNO); in M_QuickLoad() 4748 M_StartMessage(ENDGAME, M_EndGameResponse, MM_YESNO); in M_EndGame() 4820 M_StartMessage( msgtmp, M_QuitResponse, MM_YESNO); in M_QuitDOOM() 5047 case MM_YESNO: in M_StartMessage() 5681 M_StartMessage("Delete Y/N?", delete_callback, MM_YESNO); in M_Responder() 5688 M_StartMessage("Delete Y/N?", delete_callback, MM_YESNO); in M_Responder()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | m_menu.h | 225 MM_YESNO, // routine is called with only 'y' or 'n' in param enumerator
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H A D | m_menu.c | 6034 case MM_YESNO: 6924 …xt("Retry this act from the last starpost?\n\n(Press 'Y' to confirm)\n"),M_RetryResponse,MM_YESNO); 6981 … all\nrobots in the current level?\n\n(Press 'Y' to confirm)\n"),M_DestroyRobotsResponse,MM_YESNO); 8856 …\nsave file %d?\n\n(Press 'Y' to confirm)\n", saveSlotSelected),M_SaveGameDeleteResponse,MM_YESNO); 8914 M_FirstTimeResponse, MM_YESNO); 10356 …re you want to\ndelete the guest replay data?\n\n(Press 'Y' to confirm)\n"),M_EraseGuest,MM_YESNO); 10360 …u sure you want to\noverwrite the guest replay data?\n\n(Press 'Y' to confirm)\n"),which,MM_YESNO); 10446 key to continue to Marathon Run.",M_MarathonLiveEventBackup,MM_YESNO); 10784 …re you sure you want to end the game?\n\n(Press 'Y' to confirm)\n"), M_ExitGameResponse, MM_YESNO); 12316 M_StartMessage(va(esstr, eschoice),M_EraseDataResponse,MM_YESNO); [all …]
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H A D | d_main.c | 858 M_TutorialSaveControlResponse, MM_YESNO); in D_StartTitle()
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H A D | g_game.c | 4480 M_ForceLoadGameResponse, MM_YESNO); in G_LoadGame()
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