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Searched refs:MM_YESNO (Results 1 – 6 of 6) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dm_menu.h86 MM_YESNO, // routine is called with only 'y' or 'n' in param enumerator
H A Dm_menu.c1060 M_StartMessage(ALLREADYPLAYING, M_Choose_to_quit_Response, MM_YESNO); in M_already_playing()
1069 M_StartMessage(msgtmp, M_Choose_to_quit_Response, MM_YESNO); in M_already_playing()
2099 M_StartMessage(NIGHTMARE, M_VerifyNightmare, MM_YESNO); in M_ChooseSkill()
4666 M_StartMessage(msgtmp, M_QuickSaveResponse, MM_YESNO); in M_QuickSave()
4712 M_StartMessage(msgtmp, M_QuickLoadResponse, MM_YESNO); in M_QuickLoad()
4748 M_StartMessage(ENDGAME, M_EndGameResponse, MM_YESNO); in M_EndGame()
4820 M_StartMessage( msgtmp, M_QuitResponse, MM_YESNO); in M_QuitDOOM()
5047 case MM_YESNO: in M_StartMessage()
5681 M_StartMessage("Delete Y/N?", delete_callback, MM_YESNO); in M_Responder()
5688 M_StartMessage("Delete Y/N?", delete_callback, MM_YESNO); in M_Responder()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dm_menu.h225 MM_YESNO, // routine is called with only 'y' or 'n' in param enumerator
H A Dm_menu.c6034 case MM_YESNO:
6924 …xt("Retry this act from the last starpost?\n\n(Press 'Y' to confirm)\n"),M_RetryResponse,MM_YESNO);
6981 … all\nrobots in the current level?\n\n(Press 'Y' to confirm)\n"),M_DestroyRobotsResponse,MM_YESNO);
8856 …\nsave file %d?\n\n(Press 'Y' to confirm)\n", saveSlotSelected),M_SaveGameDeleteResponse,MM_YESNO);
8914 M_FirstTimeResponse, MM_YESNO);
10356 …re you want to\ndelete the guest replay data?\n\n(Press 'Y' to confirm)\n"),M_EraseGuest,MM_YESNO);
10360 …u sure you want to\noverwrite the guest replay data?\n\n(Press 'Y' to confirm)\n"),which,MM_YESNO);
10446 key to continue to Marathon Run.",M_MarathonLiveEventBackup,MM_YESNO);
10784 …re you sure you want to end the game?\n\n(Press 'Y' to confirm)\n"), M_ExitGameResponse, MM_YESNO);
12316 M_StartMessage(va(esstr, eschoice),M_EraseDataResponse,MM_YESNO);
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H A Dd_main.c858 M_TutorialSaveControlResponse, MM_YESNO); in D_StartTitle()
H A Dg_game.c4480 M_ForceLoadGameResponse, MM_YESNO); in G_LoadGame()