Searched refs:MODE_HVM (Results 1 – 7 of 7) sorted by relevance
/dports/games/colorcode/ColorCode-0.8.5/ |
H A D | colorcode.cpp | 57 const int ColorCode::MODE_HVM = 0; member in ColorCode 850 if (mGameMode == MODE_HVM) in UpdateActions() 917 if (mGameMode == MODE_HVM) in UpdateRowMenuSlot() 1024 if (mGameMode == MODE_HVM) in RestartGameSlot() 1211 if (mGameMode == MODE_HVM) in ShowTimer() 1235 if (mGameMode == MODE_HVM) in UpdateGameNoDisplay() 1476 if (mGameMode == MODE_HVM) in SnapPegSlot() 1507 if (mGameMode == MODE_HVM) in RowSolutionSlot() 2016 if (mGameMode == MODE_HVM) in NewGame() 2228 if (mGameMode == MODE_HVM) in ResolveGame() [all …]
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H A D | settings.cpp | 88 mGameMode = ColorCode::MODE_HVM; in InitSettings() 254 if (mGameMode != ColorCode::MODE_HVM && mGameMode != ColorCode::MODE_MVH) in Validate() 256 mGameMode = ColorCode::MODE_HVM; in Validate()
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H A D | ccgame.cpp | 39 mGameMode = ColorCode::MODE_HVM; in CCGame() 73 mGameMode = ColorCode::MODE_HVM; in CCGame()
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H A D | rowhint.cpp | 128 if (mGameMode == ColorCode::MODE_HVM) in SetActive() 194 if (mGameMode == ColorCode::MODE_HVM) in mousePressEvent()
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H A D | gametablesdialog.cpp | 402 …CCGame* g = new CCGame("", 0, 0, gameno, 0, 0, 0, ColorCode::MODE_HVM, props[1], props[2], props[3… in PlayInputSlot() 413 …CCGame* g = new CCGame("", 0, 0, txt.toUInt(), 0, 0, 0, ColorCode::MODE_HVM, props[1], props[2], p… in GameNoInpChangedSlot()
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H A D | colorcode.h | 89 static const int MODE_HVM; variable
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H A D | prefdialog.cpp | 59 mGameModeCmb->addItem(tr("Human vs. Computer"), ColorCode::MODE_HVM); in InitControls()
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