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Searched refs:MODE_HVM (Results 1 – 7 of 7) sorted by relevance

/dports/games/colorcode/ColorCode-0.8.5/
H A Dcolorcode.cpp57 const int ColorCode::MODE_HVM = 0; member in ColorCode
850 if (mGameMode == MODE_HVM) in UpdateActions()
917 if (mGameMode == MODE_HVM) in UpdateRowMenuSlot()
1024 if (mGameMode == MODE_HVM) in RestartGameSlot()
1211 if (mGameMode == MODE_HVM) in ShowTimer()
1235 if (mGameMode == MODE_HVM) in UpdateGameNoDisplay()
1476 if (mGameMode == MODE_HVM) in SnapPegSlot()
1507 if (mGameMode == MODE_HVM) in RowSolutionSlot()
2016 if (mGameMode == MODE_HVM) in NewGame()
2228 if (mGameMode == MODE_HVM) in ResolveGame()
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H A Dsettings.cpp88 mGameMode = ColorCode::MODE_HVM; in InitSettings()
254 if (mGameMode != ColorCode::MODE_HVM && mGameMode != ColorCode::MODE_MVH) in Validate()
256 mGameMode = ColorCode::MODE_HVM; in Validate()
H A Dccgame.cpp39 mGameMode = ColorCode::MODE_HVM; in CCGame()
73 mGameMode = ColorCode::MODE_HVM; in CCGame()
H A Drowhint.cpp128 if (mGameMode == ColorCode::MODE_HVM) in SetActive()
194 if (mGameMode == ColorCode::MODE_HVM) in mousePressEvent()
H A Dgametablesdialog.cpp402 …CCGame* g = new CCGame("", 0, 0, gameno, 0, 0, 0, ColorCode::MODE_HVM, props[1], props[2], props[3… in PlayInputSlot()
413 …CCGame* g = new CCGame("", 0, 0, txt.toUInt(), 0, 0, 0, ColorCode::MODE_HVM, props[1], props[2], p… in GameNoInpChangedSlot()
H A Dcolorcode.h89 static const int MODE_HVM; variable
H A Dprefdialog.cpp59 mGameModeCmb->addItem(tr("Human vs. Computer"), ColorCode::MODE_HVM); in InitControls()