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Searched refs:MOD_APPLY_ORCO (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/
H A DMOD_dynamicpaint.c122 if (!(ctx->flag & MOD_APPLY_ORCO)) { in modifyMesh()
H A DMOD_fluid.c124 if (ctx->flag & MOD_APPLY_ORCO) { in modifyMesh()
H A DMOD_meshsequencecache.c137 if (ctx->flag & MOD_APPLY_ORCO && in modifyMesh()
H A DMOD_multires.c240 const bool for_orco = (ctx->flag & MOD_APPLY_ORCO) != 0; in modifyMesh()
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/
H A DBKE_modifier.h131 MOD_APPLY_ORCO = 1 << 2, enumerator
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A DDerivedMesh.c921 const ModifierEvalContext mectx_orco = {depsgraph, ob, apply_render | MOD_APPLY_ORCO}; in mesh_calc_modifiers()
1495 const ModifierEvalContext mectx_orco = {depsgraph, ob, MOD_APPLY_ORCO}; in editbmesh_calc_modifiers()