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Searched refs:MOD_STUN_BATON (Results 1 – 5 of 5) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_public.h1091 MOD_STUN_BATON, enumerator
H A Dg_log.c1651 for (i=MOD_STUN_BATON; i<=MOD_FORCE_DARK; i++)
H A Dg_weapon.c3447 … forward, tr.endpos, STUN_BATON_DAMAGE, (DAMAGE_NO_KNOCKBACK|DAMAGE_HALF_ABSORB), MOD_STUN_BATON ); in WP_FireStunBaton()
H A Dg_combat.c2603 if( meansOfDeath == MOD_STUN_BATON ) { in player_die()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_event.c348 case MOD_STUN_BATON: in CG_Obituary()