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Searched refs:MONK__STATIC (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnamesdyn.cpp384 { "MONK", DVPTR(MONK), MONK__STATIC },
1012 int32_t MONK = MONK__STATIC;
H A Dnamesdyn.h378 #define MONK__STATIC 1352 macro
H A Dsector.cpp2278 case MONK__STATIC:
H A Dgame.cpp2570 case MONK__STATIC: in A_Spawn()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnamesdyn.cpp429 { "MONK", DVPTR(MONK), MONK__STATIC, MONK__STATICRR },
1881 int32_t MONK = MONK__STATIC;
H A Dnamesdyn.h411 #define MONK__STATIC 1352 macro
H A Dsector.cpp3417 case MONK__STATIC: in A_DamageObject()
H A Dgame.cpp2396 case MONK__STATIC: in A_Spawn()