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Searched refs:MONSTER_FLIPPEDANGLE (Results 1 – 2 of 2) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster.hpp421 #define MONSTER_FLIPPEDANGLE my->fskill[6] macro
H A Dactmonster.cpp4190 if ( MONSTER_FLIPPEDANGLE < 5 ) in actMonster()
4216 MONSTER_FLIPPEDANGLE = (MONSTER_FLIPPEDANGLE < 5) * 10; in actMonster()