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Searched refs:MONSTER_IS_ATTACKING (Results 1 – 2 of 2) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dmonsters.h181 #define MONSTER_IS_ATTACKING(m) ((m)->action==_monster_is_attacking_close||(m)->action==_monster_is… macro
H A Dmonsters.cpp532 … if (MONSTER_NEEDS_PATH(monster) && !MONSTER_IS_DYING(monster) && !MONSTER_IS_ATTACKING(monster) && in move_monsters()
1877 …if (above_ground && !MONSTER_IS_ATTACKING(monster)) monster->vertical_velocity= FLOOR(monster->ver… in update_monster_vertical_physics_model()
1882 …if (above_ground && !MONSTER_IS_ATTACKING(monster)) monster->vertical_velocity= FLOOR(monster->ver… in update_monster_vertical_physics_model()
1889 …if (above_ground && !MONSTER_IS_ATTACKING(monster)) monster->vertical_velocity= FLOOR(monster->ver… in update_monster_vertical_physics_model()