Searched refs:MONSTER_IS_ATTACKING (Results 1 – 2 of 2) sorted by relevance
181 #define MONSTER_IS_ATTACKING(m) ((m)->action==_monster_is_attacking_close||(m)->action==_monster_is… macro
532 … if (MONSTER_NEEDS_PATH(monster) && !MONSTER_IS_DYING(monster) && !MONSTER_IS_ATTACKING(monster) && in move_monsters()1877 …if (above_ground && !MONSTER_IS_ATTACKING(monster)) monster->vertical_velocity= FLOOR(monster->ver… in update_monster_vertical_physics_model()1882 …if (above_ground && !MONSTER_IS_ATTACKING(monster)) monster->vertical_velocity= FLOOR(monster->ver… in update_monster_vertical_physics_model()1889 …if (above_ground && !MONSTER_IS_ATTACKING(monster)) monster->vertical_velocity= FLOOR(monster->ver… in update_monster_vertical_physics_model()