Searched refs:MONSTER_POSE_INCUBUS_TELEPORT (Results 1 – 3 of 3) sorted by relevance
676 && my->monsterAttack != MONSTER_POSE_INCUBUS_TELEPORT in incubusMoveBodyparts()700 my->monsterAttack == MONSTER_POSE_INCUBUS_TELEPORT in incubusMoveBodyparts()811 else if( my->monsterAttack == MONSTER_POSE_INCUBUS_TELEPORT in incubusMoveBodyparts()1398 attack(MONSTER_POSE_INCUBUS_TELEPORT, 0, nullptr); in incubusChooseWeapon()
629 static const int MONSTER_POSE_INCUBUS_TELEPORT = 27; variable
5910 …else if ( (myStats->type == INCUBUS && (pose == MONSTER_POSE_INCUBUS_TELEPORT || pose == MONSTER_P… in attack()