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Searched refs:MONSTER_SOUND (Results 1 – 2 of 2) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactmonster.cpp1691 MONSTER_SOUND = NULL; in actMonster()
1794 if ( MONSTER_SOUND ) in actMonster()
1799 if ( MONSTER_SOUND ) in actMonster()
2535 if ( MONSTER_SOUND ) in actMonster()
2540 if ( MONSTER_SOUND ) in actMonster()
2710 if ( MONSTER_SOUND != NULL ) in actMonster()
2717 MONSTER_SOUND = NULL; in actMonster()
2731 MONSTER_SOUND = NULL; in actMonster()
2741 MONSTER_SOUND = NULL; in actMonster()
2751 MONSTER_SOUND = NULL; in actMonster()
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H A Dmonster.hpp416 #define MONSTER_SOUND myStats->monster_sound macro