Searched refs:MONST_CARRY_ITEM_100 (Results 1 – 3 of 3) sorted by relevance
1970 MONST_CARRY_ITEM_100 = Fl(3), // monster carries an item 100% of the time enumerator
1669 (MONST_IMMUNE_TO_FIRE | MONST_CARRY_ITEM_100), (MA_ATTACKS_ALL_ADJACENT)},
135 if (monst->info.flags & MONST_CARRY_ITEM_100) { in generateMonster()