Searched refs:MONST_IMMUNE_TO_WATER (Results 1 – 5 of 5) sorted by relevance
1579 …(MONST_RESTRICTED_TO_LIQUID | MONST_IMMUNE_TO_WATER | MONST_SUBMERGES | MONST_FLITS | MONST_NEVER_…1626 …(MONST_IMMUNE_TO_WATER | MONST_SUBMERGES | MONST_NEVER_SLEEPS | MONST_FEMALE), (MA_ATTACKS_ALL_ADJ…1648 …(MONST_RESTRICTED_TO_LIQUID | MONST_IMMUNE_TO_WATER | MONST_SUBMERGES | MONST_FLITS | MONST_NEVER_…
363 && !(monst2->info.flags & MONST_IMMUNE_TO_WATER) in monstersAreEnemies()368 && !(monst1->info.flags & MONST_IMMUNE_TO_WATER) in monstersAreEnemies()622 if (monsterType->flags & (MONST_IMMUNE_TO_WATER | MONST_FLIES)) { in forbiddenFlagsForMonster()1360 if (monst->info.flags & MONST_IMMUNE_TO_WATER) { in monsterAvoids()
1743 …gs & T_AUTO_DESCENT) || (tFlags & T_IS_DEEP_WATER) && !(monst->info.flags & MONST_IMMUNE_TO_WATER)) in populateCreatureCostMap()
1986 …MONST_IMMUNE_TO_WATER = Fl(19), // monster moves at full speed in deep water and (if p… enumerator
464 && !(monst->info.flags & MONST_IMMUNE_TO_WATER)) { in applyGradualTileEffectsToCreature()