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Searched refs:MONST_SUBMERGES (Results 1 – 5 of 5) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DGlobals.c1579 …(MONST_RESTRICTED_TO_LIQUID | MONST_IMMUNE_TO_WATER | MONST_SUBMERGES | MONST_FLITS | MONST_NEVER_…
1609 …(MONST_RESTRICTED_TO_LIQUID | MONST_SUBMERGES | MONST_FLITS | MONST_FLEES_NEAR_DEATH), (MA_SEIZES)…
1626 …(MONST_IMMUNE_TO_WATER | MONST_SUBMERGES | MONST_NEVER_SLEEPS | MONST_FEMALE), (MA_ATTACKS_ALL_ADJ…
1628 …(MONST_IMMUNE_TO_FIRE | MONST_SUBMERGES | MONST_NEVER_SLEEPS | MONST_FIERY | MONST_MALE), (MA_ATTA…
1648 …(MONST_RESTRICTED_TO_LIQUID | MONST_IMMUNE_TO_WATER | MONST_SUBMERGES | MONST_FLITS | MONST_NEVER_…
1943 … 100, 0, DF_MUTATION_EXPLOSION, EXPLOSIVE_BLOAT_LIGHT, 0, MA_DF_ON_DEATH, MONST_SUBMERGES, 0,
H A DMonsters.c652 return ((monst->info.flags & MONST_SUBMERGES) in monsterCanSubmergeNow()
3148 monst->info.flags &= ~(MONST_RESTRICTED_TO_LIQUID | MONST_SUBMERGES); in updateMonsterCorpseAbsorption()
H A DMovement.c298 … } else if (cellHasTerrainFlag(x, y, T_MOVES_ITEMS) && !(monst->info.flags & MONST_SUBMERGES)) { in describeLocation()
H A DRogue.h1988 MONST_SUBMERGES = Fl(21), // monster can submerge in appropriate terrain enumerator
H A DTime.c217 && (!cellHasTMFlag(*x, *y, TM_ALLOWS_SUBMERGING) || !(monst->info.flags & MONST_SUBMERGES)) in applyInstantTileEffectsToCreature()