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Searched refs:MONS_LOOK_RANGE (Results 1 – 12 of 12) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_henemy.c100 #define MONS_LOOK_RANGE (20*64*FRACUNIT) macro
126 > MONS_LOOK_RANGE) in PH_LookForMonsters()
/dports/games/heretic/glheretic-1.2/
H A Dp_enemy.c449 #define MONS_LOOK_RANGE (20*64*FRACUNIT) macro
475 > MONS_LOOK_RANGE) in P_LookForMonsters()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_enemy.c473 #define MONS_LOOK_RANGE (20*64*FRACUNIT) macro
499 > MONS_LOOK_RANGE) in P_LookForMonsters()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_enemy.c467 #define MONS_LOOK_RANGE (20*64*FRACUNIT) macro
493 > MONS_LOOK_RANGE) in P_LookForMonsters()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_enemy.c40 #define MONS_LOOK_RANGE (20*64) macro
526 params.maxDistance = MONS_LOOK_RANGE; in P_LookForMonsters()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Head.vc57 const float MONS_LOOK_RANGE = (20.0 * 64.0);
H A DEntityEx.AiUtils.vc204 if (DistTo(mo) > MONS_LOOK_RANGE)
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_enemy.cpp1179 #define MONS_LOOK_RANGE (20*64*FRACUNIT) macro
1199 if (mo->AproxDistance (actor) > MONS_LOOK_RANGE) in P_LookForMonsters()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c438 #define MONS_LOOK_RANGE (16*64*FRACUNIT) macro
464 > MONS_LOOK_RANGE) in P_LookForMonsters()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_enemy.c36 #define MONS_LOOK_RANGE (16*64) macro
446 params.maxDistance = MONS_LOOK_RANGE; in P_LookForMonsters()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c461 #define MONS_LOOK_RANGE (16*64*FRACUNIT) macro
487 > MONS_LOOK_RANGE) in P_LookForMonsters()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c461 #define MONS_LOOK_RANGE (16*64*FRACUNIT) macro
487 > MONS_LOOK_RANGE) in P_LookForMonsters()