Searched refs:MONS_LOOK_RANGE (Results 1 – 12 of 12) sorted by relevance
100 #define MONS_LOOK_RANGE (20*64*FRACUNIT) macro126 > MONS_LOOK_RANGE) in PH_LookForMonsters()
449 #define MONS_LOOK_RANGE (20*64*FRACUNIT) macro475 > MONS_LOOK_RANGE) in P_LookForMonsters()
473 #define MONS_LOOK_RANGE (20*64*FRACUNIT) macro499 > MONS_LOOK_RANGE) in P_LookForMonsters()
467 #define MONS_LOOK_RANGE (20*64*FRACUNIT) macro493 > MONS_LOOK_RANGE) in P_LookForMonsters()
40 #define MONS_LOOK_RANGE (20*64) macro526 params.maxDistance = MONS_LOOK_RANGE; in P_LookForMonsters()
57 const float MONS_LOOK_RANGE = (20.0 * 64.0);
204 if (DistTo(mo) > MONS_LOOK_RANGE)
1179 #define MONS_LOOK_RANGE (20*64*FRACUNIT) macro1199 if (mo->AproxDistance (actor) > MONS_LOOK_RANGE) in P_LookForMonsters()
438 #define MONS_LOOK_RANGE (16*64*FRACUNIT) macro464 > MONS_LOOK_RANGE) in P_LookForMonsters()
36 #define MONS_LOOK_RANGE (16*64) macro446 params.maxDistance = MONS_LOOK_RANGE; in P_LookForMonsters()
461 #define MONS_LOOK_RANGE (16*64*FRACUNIT) macro487 > MONS_LOOK_RANGE) in P_LookForMonsters()