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Searched refs:MOVEMENT_AXIS_X (Results 1 – 6 of 6) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodelanimation_segments.cpp125 case MOVEMENT_AXIS_X: in recalculate()
H A Dmodel.h49 #define MOVEMENT_AXIS_X 0 macro
H A Dmodelread.cpp1459 if (pm->submodel[n].movement_axis_id == MOVEMENT_AXIS_X) { in read_model_file()
1754 gun->movement_axis_id = MOVEMENT_AXIS_X; in read_model_file()
3613 case MOVEMENT_AXIS_X: in submodel_canonicalize()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodelread.cpp3324 if (sm->movement_axis == MOVEMENT_AXIS_X) { in model_get_rotating_submodel_axis()
3368 case MOVEMENT_AXIS_X: in submodel_stepped_rotate()
3505 case MOVEMENT_AXIS_X: in submodel_look_at()
3593 case MOVEMENT_AXIS_X: in submodel_rotate()
4698 case MOVEMENT_AXIS_X: in model_instance_dumb_rotation_sub()
4743 case MOVEMENT_AXIS_X: in model_do_children_dumb_rotation()
4812 if (pm->submodel[submodel_num].movement_axis == MOVEMENT_AXIS_X) { in model_init_submodel_axis_pt()
H A Dmodel.h41 #define MOVEMENT_AXIS_X 0 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/
H A Dcollideshipship.cpp618 if (pm->submodel[ship_ship_hit_info->submodel_num].movement_axis == MOVEMENT_AXIS_X) { in calculate_ship_ship_collision_physics()