Home
last modified time | relevance | path

Searched refs:MOVEMENT_AXIS_Z (Results 1 – 6 of 6) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodelanimation_segments.cpp135 case MOVEMENT_AXIS_Z: in recalculate()
H A Dmodel.h51 #define MOVEMENT_AXIS_Z 1 macro
H A Dmodelread.cpp1465 else if (pm->submodel[n].movement_axis_id == MOVEMENT_AXIS_Z) { in read_model_file()
3629 case MOVEMENT_AXIS_Z: in submodel_canonicalize()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodelread.cpp3329 Assert(sm->movement_axis == MOVEMENT_AXIS_Z); in model_get_rotating_submodel_axis()
3378 case MOVEMENT_AXIS_Z: in submodel_stepped_rotate()
3519 case MOVEMENT_AXIS_Z: in submodel_look_at()
3611 case MOVEMENT_AXIS_Z: in submodel_rotate()
4701 case MOVEMENT_AXIS_Z: in model_instance_dumb_rotation_sub()
4746 case MOVEMENT_AXIS_Z: in model_do_children_dumb_rotation()
4820 } else if (pm->submodel[submodel_num].movement_axis == MOVEMENT_AXIS_Z) { in model_init_submodel_axis_pt()
H A Dmodel.h43 #define MOVEMENT_AXIS_Z 1 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/
H A Dcollideshipship.cpp622 } else if (pm->submodel[ship_ship_hit_info->submodel_num].movement_axis == MOVEMENT_AXIS_Z) { in calculate_ship_ship_collision_physics()