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Searched refs:MOVETYPE_PUSHPULL (Results 1 – 6 of 6) sorted by relevance

/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dserver.h157 #define MOVETYPE_PUSHPULL 13 // pushable/pullable object macro
H A Dsv_phys.c2191 (ent->v.movetype == MOVETYPE_PUSHPULL)) in SV_Physics()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dclient.h371 #define MOVETYPE_PUSHPULL 13 // pushable/pullable object macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/
H A Dserver.h258 #define MOVETYPE_PUSHPULL 13 // pushable/pullable object macro
H A Dsv_phys.c2085 case MOVETYPE_PUSHPULL: in SV_RunEntity()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsv_phys.c1297 || (ent->v.movetype == MOVETYPE_PUSHPULL) in SV_Physics()