Searched refs:MOVE_CYUP (Results 1 – 1 of 1) sorted by relevance
98 enum de_move_t { MOVE_LEFT = 0, MOVE_RIGHT, MOVE_UP, MOVE_DOWN, MOVE_CHANGE, MOVE_FIRE, MOVE_CYUP, … enumerator2516 if (destruct_player[player_index].moves.actions[MOVE_CYUP] == true) in DE_ProcessInput()