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Searched refs:MOVE_ON_FLOOR (Results 1 – 14 of 14) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/state_control/
H A Dstate_control_Natla.cpp43 if(ent->move_type == MOVE_ON_FLOOR) in StateControl_NatlaSetKeyAnim()
91 ent->move_type = MOVE_ON_FLOOR; in StateControl_Natla()
136 if(ent->move_type == MOVE_ON_FLOOR) in StateControl_Natla()
167 ent->move_type = MOVE_ON_FLOOR; in StateControl_Natla()
H A Dstate_control_bat.cpp41 if(ent->move_type == MOVE_ON_FLOOR) in StateControl_BatSetKeyAnim()
109 if(ent->move_type == MOVE_ON_FLOOR) in StateControl_Bat()
H A Dstate_control_Lara.cpp68 ent->move_type = MOVE_ON_FLOOR; in ent_set_on_floor()
147 case MOVE_ON_FLOOR: in StateControl_LaraSetKeyAnim()
290 ent->move_type = MOVE_ON_FLOOR; in StateControl_Lara()
819 if(ent->move_type == MOVE_ON_FLOOR) in StateControl_Lara()
936 if(ent->move_type == MOVE_ON_FLOOR) in StateControl_Lara()
1027 if(ent->move_type == MOVE_ON_FLOOR) in StateControl_Lara()
1110 ent->move_type = MOVE_ON_FLOOR; in StateControl_Lara()
1372 ent->move_type = MOVE_ON_FLOOR; in StateControl_Lara()
2294 ent->move_type = MOVE_ON_FLOOR; in StateControl_Lara()
2509 ent->move_type = MOVE_ON_FLOOR; in StateControl_Lara()
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H A Dstate_control_winged_mutant.cpp160 ent->move_type = MOVE_ON_FLOOR; in StateControl_WingedMutant()
H A Dstate_control_rat.cpp83 case MOVE_ON_FLOOR: in StateControl_Rat()
H A Dstate_control_crocodile.cpp83 case MOVE_ON_FLOOR: in StateControl_Crocodile()
H A Dstate_control_gorilla.cpp102 ent->move_type = MOVE_ON_FLOOR; in StateControl_Gorilla()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Dcharacter_controller.cpp1180 if(((ent->move_type == MOVE_ON_FLOOR) || (ent->move_type == MOVE_FREE_FALLING)) && in Character_LookAt()
1507 ent->move_type = MOVE_ON_FLOOR; in Character_FreeFalling()
1802 ent->move_type = MOVE_ON_FLOOR; in Character_MoveOnWater()
1822 ent->move_type = MOVE_ON_FLOOR; in Character_MoveOnWater()
2115 case MOVE_ON_FLOOR: in Character_ApplyCommands()
2148 ent->move_type = MOVE_ON_FLOOR; in Character_ApplyCommands()
2166 case MOVE_ON_FLOOR: in Character_UpdateParams()
2173 (ent->move_type == MOVE_ON_FLOOR)) in Character_UpdateParams()
H A Dcharacter_controller.h79 #define MOVE_ON_FLOOR (2) macro
H A Dtrigger.cpp159 … header_condition = (entity_activator->move_type == MOVE_ON_FLOOR) && lowest_sector && in Trigger_DoCommands()
H A Dentity.cpp36 ret->move_type = MOVE_ON_FLOOR; in Entity_Create()
1034 case MOVE_ON_FLOOR: in Entity_ProcessSector()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/scripts/entity/
H A Dentity_functions_enemies.lua48 setEntityMoveType(id, MOVE_ON_FLOOR);
111 setEntityMoveType(id, MOVE_ON_FLOOR);
156 setEntityMoveType(id, MOVE_ON_FLOOR);
H A Dentity_functions_unique.lua159 …if((lara_sector == hand_sector) and (getEntityMoveType(activator_id) == MOVE_ON_FLOOR) and (lara_a…
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/script/
H A Dscript.cpp977 LUA_EXPOSE(lua, MOVE_ON_FLOOR); in Script_LoadConstants()