Searched refs:MOVE_ON_FLOOR (Results 1 – 14 of 14) sorted by relevance
43 if(ent->move_type == MOVE_ON_FLOOR) in StateControl_NatlaSetKeyAnim()91 ent->move_type = MOVE_ON_FLOOR; in StateControl_Natla()136 if(ent->move_type == MOVE_ON_FLOOR) in StateControl_Natla()167 ent->move_type = MOVE_ON_FLOOR; in StateControl_Natla()
41 if(ent->move_type == MOVE_ON_FLOOR) in StateControl_BatSetKeyAnim()109 if(ent->move_type == MOVE_ON_FLOOR) in StateControl_Bat()
68 ent->move_type = MOVE_ON_FLOOR; in ent_set_on_floor()147 case MOVE_ON_FLOOR: in StateControl_LaraSetKeyAnim()290 ent->move_type = MOVE_ON_FLOOR; in StateControl_Lara()819 if(ent->move_type == MOVE_ON_FLOOR) in StateControl_Lara()936 if(ent->move_type == MOVE_ON_FLOOR) in StateControl_Lara()1027 if(ent->move_type == MOVE_ON_FLOOR) in StateControl_Lara()1110 ent->move_type = MOVE_ON_FLOOR; in StateControl_Lara()1372 ent->move_type = MOVE_ON_FLOOR; in StateControl_Lara()2294 ent->move_type = MOVE_ON_FLOOR; in StateControl_Lara()2509 ent->move_type = MOVE_ON_FLOOR; in StateControl_Lara()[all …]
160 ent->move_type = MOVE_ON_FLOOR; in StateControl_WingedMutant()
83 case MOVE_ON_FLOOR: in StateControl_Rat()
83 case MOVE_ON_FLOOR: in StateControl_Crocodile()
102 ent->move_type = MOVE_ON_FLOOR; in StateControl_Gorilla()
1180 if(((ent->move_type == MOVE_ON_FLOOR) || (ent->move_type == MOVE_FREE_FALLING)) && in Character_LookAt()1507 ent->move_type = MOVE_ON_FLOOR; in Character_FreeFalling()1802 ent->move_type = MOVE_ON_FLOOR; in Character_MoveOnWater()1822 ent->move_type = MOVE_ON_FLOOR; in Character_MoveOnWater()2115 case MOVE_ON_FLOOR: in Character_ApplyCommands()2148 ent->move_type = MOVE_ON_FLOOR; in Character_ApplyCommands()2166 case MOVE_ON_FLOOR: in Character_UpdateParams()2173 (ent->move_type == MOVE_ON_FLOOR)) in Character_UpdateParams()
79 #define MOVE_ON_FLOOR (2) macro
159 … header_condition = (entity_activator->move_type == MOVE_ON_FLOOR) && lowest_sector && in Trigger_DoCommands()
36 ret->move_type = MOVE_ON_FLOOR; in Entity_Create()1034 case MOVE_ON_FLOOR: in Entity_ProcessSector()
48 setEntityMoveType(id, MOVE_ON_FLOOR);111 setEntityMoveType(id, MOVE_ON_FLOOR);156 setEntityMoveType(id, MOVE_ON_FLOOR);
159 …if((lara_sector == hand_sector) and (getEntityMoveType(activator_id) == MOVE_ON_FLOOR) and (lara_a…
977 LUA_EXPOSE(lua, MOVE_ON_FLOOR); in Script_LoadConstants()