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Searched refs:MPAllocateAligned (Results 1 – 7 of 7) sorted by relevance

/dports/math/fftw3-float/fftw-3.3.9/kernel/
H A Dkalloc.c114 p = (void *) MPAllocateAligned(n, in X()
/dports/math/fftw3/fftw-3.3.9/kernel/
H A Dkalloc.c114 p = (void *) MPAllocateAligned(n, in X()
/dports/math/fftw3-long/fftw-3.3.9/kernel/
H A Dkalloc.c114 p = (void *) MPAllocateAligned(n, in X()
/dports/math/fftw3-quad/fftw-3.3.9/kernel/
H A Dkalloc.c114 p = (void *) MPAllocateAligned(n, in X()
/dports/lang/fpc-source/fpc-3.2.2/packages/univint/src/
H A DMultiprocessing.pas1268 function MPAllocateAligned( size: ByteCount; alignment: UInt8; options: OptionBits ): LogicalAddres… in MPAllocateAligned() function
/dports/games/libretro-snes9x/snes9x-73aa348/macosx/
H A Dmac-render.cpp1092 …mpBlit = (MPData *) MPAllocateAligned(sizeof(MPData), kMPAllocateDefaultAligned, kMPAllocateClearM… in PrepareMPBlitGL()
/dports/emulators/snes9x-gtk/snes9x-1.54.1/macosx/
H A Dmac-render.cpp1271 …mpBlit = (MPData *) MPAllocateAligned(sizeof(MPData), kMPAllocateDefaultAligned, kMPAllocateClearM… in PrepareMPBlitGL()