Searched refs:MPGameplayOptions (Results 1 – 4 of 4) sorted by relevance
1594 ng->MPGameplayOptions.AutosaveInterval = std::chrono::minutes(10); in read_netgame_profile()1683 ng->MPGameplayOptions.AutosaveInterval = std::chrono::seconds(AutosaveInterval); in read_netgame_profile()1730 PHYSFSX_printf(file, AutosaveIntervalStr "=%i\n", ng->MPGameplayOptions.AutosaveInterval.count()); in write_netgame_profile()
1013 …al = (multiplayer ? static_cast<const d_gameplay_options &>(Netgame.MPGameplayOptions) : PlayerCfg… in state_poll_autosave_game()2497 state_set_next_autosave(GameUniqueState, Netgame.MPGameplayOptions.AutosaveInterval); in state_restore_all_sub()
3772 format_human_readable_time(AutosaveInterval, Netgame.MPGameplayOptions.AutosaveInterval); in more_game_options_menu_items()3820 parse_human_readable_time(Netgame.MPGameplayOptions.AutosaveInterval, AutosaveInterval); in read()4662 state_set_next_autosave(GameUniqueState, Netgame.MPGameplayOptions.AutosaveInterval); in net_udp_start_game()
841 d_mp_gameplay_options MPGameplayOptions; member