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Searched refs:MP_BREAK (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/yuzu/yuzu-0b47f7a46/externals/microprofile/
H A Dmicroprofile.h197 #define MP_BREAK() __builtin_trap() macro
205 #define MP_BREAK() __debugbreak() macro
226 #define MP_BREAK() __builtin_trap() macro
240 #define MP_ASSERT(a) do{if(!(a)){MP_BREAK();} }while(0)
3390 MP_BREAK(); in MicroProfileGpuGetData()
/dports/emulators/citra/citra-ac98458e0/externals/microprofile/
H A Dmicroprofile.h197 #define MP_BREAK() __builtin_trap() macro
205 #define MP_BREAK() __debugbreak() macro
226 #define MP_BREAK() __builtin_trap() macro
240 #define MP_ASSERT(a) do{if(!(a)){MP_BREAK();} }while(0)
3388 MP_BREAK(); in MicroProfileGpuGetData()
/dports/emulators/citra-qt5/citra-ac98458e0/externals/microprofile/
H A Dmicroprofile.h197 #define MP_BREAK() __builtin_trap() macro
205 #define MP_BREAK() __debugbreak() macro
226 #define MP_BREAK() __builtin_trap() macro
240 #define MP_ASSERT(a) do{if(!(a)){MP_BREAK();} }while(0)
3388 MP_BREAK(); in MicroProfileGpuGetData()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dmicroprofile.h240 #define MP_BREAK() __builtin_trap() macro
252 #define MP_BREAK() __debugbreak() macro
275 #define MP_BREAK() __builtin_trap() macro
298 #define MP_ASSERT(a) do{if(!(a)){MP_BREAK();} }while(0)