Searched refs:MR_DEBUG_NO_REFLECT (Results 1 – 3 of 3) sorted by relevance
878 #define MR_DEBUG_NO_REFLECT (1<<13) macro
1137 if (debug_flags & MR_DEBUG_NO_REFLECT) texture_maps[TM_SPEC_GLOSS_TYPE] = -1; in model_render_buffers()
19887 debug_flags |= MR_DEBUG_NO_REFLECT; in ship_render()