Searched refs:MR_DEBUG_NO_SPEC (Results 1 – 3 of 3) sorted by relevance
871 #define MR_DEBUG_NO_SPEC (1<<6) macro
1088 if (!(debug_flags & MR_DEBUG_NO_SPEC)) { in model_render_buffers()1136 if (debug_flags & MR_DEBUG_NO_SPEC) texture_maps[TM_SPECULAR_TYPE] = -1; in model_render_buffers()
19883 debug_flags |= MR_DEBUG_NO_SPEC; in ship_render()