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Searched refs:MR_DEBUG_NO_SPEC (Results 1 – 3 of 3) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodel.h871 #define MR_DEBUG_NO_SPEC (1<<6) macro
H A Dmodelrender.cpp1088 if (!(debug_flags & MR_DEBUG_NO_SPEC)) { in model_render_buffers()
1136 if (debug_flags & MR_DEBUG_NO_SPEC) texture_maps[TM_SPECULAR_TYPE] = -1; in model_render_buffers()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp19883 debug_flags |= MR_DEBUG_NO_SPEC; in ship_render()