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Searched refs:MR_NO_TEXTURING (Results 1 – 18 of 18) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtargetbox.cpp593 flags = MR_SHOW_OUTLINE_HTL | MR_NO_POLYS | MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetShip()
604 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetShip()
749 flags = MR_SHOW_OUTLINE_HTL | MR_NO_POLYS | MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetDebris()
757 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetDebris()
912 flags = MR_SHOW_OUTLINE_HTL | MR_NO_POLYS | MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetWeapon()
920 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetWeapon()
942 flags = MR_SHOW_OUTLINE_HTL | MR_NO_POLYS | MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetWeapon()
953 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetWeapon()
1114 flags = MR_SHOW_OUTLINE_HTL | MR_NO_POLYS | MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetAsteroid()
1125 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetAsteroid()
H A Dhudtarget.cpp7173 …MR_NO_LIGHTING | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_NO_CULL | MR_NO_ZBUFFER | MR… in render()
7180 …render_info.set_flags(MR_NO_LIGHTING | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_NO_ZBU… in render()
7199 …int render_flags = MR_NO_LIGHTING | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_NO_ZBUFFE… in render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A Dshadows.cpp470 render_info.set_flags(MR_IS_ASTEROID | MR_NO_TEXTURING | MR_NO_LIGHTING); in shadows_render_all()
493 render_info.set_flags(MR_NO_TEXTURING | MR_NO_LIGHTING); in shadows_render_all()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtargetbox.cpp574 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetShip()
717 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetDebris()
879 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetWeapon()
913 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetWeapon()
1081 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetAsteroid()
H A Dhudtarget.cpp7132 …r, MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_NO_CULL); in render()
7146 …MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_SHOW_OUTLIN… in render()
7161 … = MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_NO_ZBUFF… in render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/jumpnode/
H A Djumpnode.cpp348 mr_flags |= MR_NO_CULL | MR_NO_POLYS | MR_SHOW_OUTLINE | MR_SHOW_OUTLINE_HTL | MR_NO_TEXTURING; in Render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionscreencommon.cpp1796 shadow_render_info.set_flags(flags | MR_NO_TEXTURING | MR_NO_LIGHTING); in draw_model_rotating()
1822 …render_info->set_flags(flags | MR_SHOW_OUTLINE_HTL | MR_NO_POLYS | MR_NO_TEXTURING | MR_NO_LIGHTIN… in draw_model_rotating()
1910 shadow_render_info.set_flags(flags | MR_NO_TEXTURING | MR_NO_LIGHTING); in draw_model_rotating()
H A Dmissionbrief.cpp1076 render_info.set_flags(MR_NO_TEXTURING | MR_NO_LIGHTING | MR_AUTOCENTER); in brief_render_closeup()
1085 …fo.set_flags(MR_NO_LIGHTING | MR_AUTOCENTER | MR_NO_POLYS | MR_SHOW_OUTLINE_HTL | MR_NO_TEXTURING); in brief_render_closeup()
H A Dmissionweaponchoice.cpp918 render_info.set_flags(MR_NO_TEXTURING | MR_NO_LIGHTING | MR_AUTOCENTER); in wl_render_overhead_view()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodelrender.cpp79 Model_flags |= MR_NO_TEXTURING; in model_render_params()
1000 int no_texturing = model_flags & MR_NO_TEXTURING; in model_render_buffers()
1516 if ( !( flags & MR_NO_TEXTURING ) ) { in submodel_render_queue()
2594 if ( !(model_flags & MR_NO_TEXTURING) ) { in model_render_queue()
2809 if ( !( model_flags & MR_NO_TEXTURING ) ) { in model_render_queue()
H A Dmodel.h841 #define MR_NO_TEXTURING (1<<9) // Draw textures as flat-shaded polygons. macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodelinterp.cpp2723 flags |= MR_NO_TEXTURING; in model_really_render()
2741 if ( !(Interp_flags & MR_NO_TEXTURING) ) { in model_really_render()
2920 Interp_flags |= MR_NO_TEXTURING; in model_really_render()
3179 flags |= MR_NO_TEXTURING; in submodel_render()
3194 if ( !(Interp_flags & MR_NO_TEXTURING) ) { in submodel_render()
3237 Interp_flags |= MR_NO_TEXTURING; in submodel_render()
4578 int no_texturing = (Interp_flags & MR_NO_TEXTURING); in model_render_buffers()
H A Dmodel.h824 #define MR_NO_TEXTURING (1<<9) // Draw textures as flat-shaded polygons. macro
/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/
H A Dfredrender.cpp1839 render_info.set_flags(j | MR_SHOW_OUTLINE_HTL | MR_NO_LIGHTING | MR_NO_POLYS | MR_NO_TEXTURING); in render_one_model_htl()
1985 render_info.set_flags(j | MR_SHOW_OUTLINE | MR_NO_TEXTURING | MR_NO_LIGHTING); in render_one_model_nohtl()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/menuui/
H A Dtechmenu.cpp561 render_info.set_flags(MR_NO_TEXTURING | MR_NO_LIGHTING | MR_AUTOCENTER); in techroom_ships_render()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/
H A Dcolonial_hud.patch3258 …r, MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_NO_CULL);
3272 + MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_SHOW_OUTL…
3287 … = MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_NO_ZBUFF…
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dshipfx.cpp1561 render_flags |= MR_NO_TEXTURING | MR_NO_LIGHTING; in shipfx_queue_render_ship_halves_and_debris()
H A Dship.cpp7400 shadow_render_info.set_flags(MR_NO_TEXTURING | MR_NO_LIGHTING); in ship_render_cockpit()
19844 render_flags = MR_NO_TEXTURING | MR_NO_LIGHTING; in ship_render()
19852 render_flags |= MR_SHOW_OUTLINE_HTL | MR_NO_POLYS | MR_NO_TEXTURING; in ship_render()