/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtargetbox.cpp | 593 flags = MR_SHOW_OUTLINE_HTL | MR_NO_POLYS | MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetShip() 604 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetShip() 749 flags = MR_SHOW_OUTLINE_HTL | MR_NO_POLYS | MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetDebris() 757 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetDebris() 912 flags = MR_SHOW_OUTLINE_HTL | MR_NO_POLYS | MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetWeapon() 920 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetWeapon() 942 flags = MR_SHOW_OUTLINE_HTL | MR_NO_POLYS | MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetWeapon() 953 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetWeapon() 1114 flags = MR_SHOW_OUTLINE_HTL | MR_NO_POLYS | MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetAsteroid() 1125 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetAsteroid()
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H A D | hudtarget.cpp | 7173 …MR_NO_LIGHTING | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_NO_CULL | MR_NO_ZBUFFER | MR… in render() 7180 …render_info.set_flags(MR_NO_LIGHTING | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_NO_ZBU… in render() 7199 …int render_flags = MR_NO_LIGHTING | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_NO_ZBUFFE… in render()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | shadows.cpp | 470 render_info.set_flags(MR_IS_ASTEROID | MR_NO_TEXTURING | MR_NO_LIGHTING); in shadows_render_all() 493 render_info.set_flags(MR_NO_TEXTURING | MR_NO_LIGHTING); in shadows_render_all()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtargetbox.cpp | 574 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetShip() 717 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetDebris() 879 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetWeapon() 913 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetWeapon() 1081 flags |= MR_NO_LIGHTING | MR_NO_TEXTURING; in renderTargetAsteroid()
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H A D | hudtarget.cpp | 7132 …r, MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_NO_CULL); in render() 7146 …MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_SHOW_OUTLIN… in render() 7161 … = MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_NO_ZBUFF… in render()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/jumpnode/ |
H A D | jumpnode.cpp | 348 mr_flags |= MR_NO_CULL | MR_NO_POLYS | MR_SHOW_OUTLINE | MR_SHOW_OUTLINE_HTL | MR_NO_TEXTURING; in Render()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/ |
H A D | missionscreencommon.cpp | 1796 shadow_render_info.set_flags(flags | MR_NO_TEXTURING | MR_NO_LIGHTING); in draw_model_rotating() 1822 …render_info->set_flags(flags | MR_SHOW_OUTLINE_HTL | MR_NO_POLYS | MR_NO_TEXTURING | MR_NO_LIGHTIN… in draw_model_rotating() 1910 shadow_render_info.set_flags(flags | MR_NO_TEXTURING | MR_NO_LIGHTING); in draw_model_rotating()
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H A D | missionbrief.cpp | 1076 render_info.set_flags(MR_NO_TEXTURING | MR_NO_LIGHTING | MR_AUTOCENTER); in brief_render_closeup() 1085 …fo.set_flags(MR_NO_LIGHTING | MR_AUTOCENTER | MR_NO_POLYS | MR_SHOW_OUTLINE_HTL | MR_NO_TEXTURING); in brief_render_closeup()
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H A D | missionweaponchoice.cpp | 918 render_info.set_flags(MR_NO_TEXTURING | MR_NO_LIGHTING | MR_AUTOCENTER); in wl_render_overhead_view()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | modelrender.cpp | 79 Model_flags |= MR_NO_TEXTURING; in model_render_params() 1000 int no_texturing = model_flags & MR_NO_TEXTURING; in model_render_buffers() 1516 if ( !( flags & MR_NO_TEXTURING ) ) { in submodel_render_queue() 2594 if ( !(model_flags & MR_NO_TEXTURING) ) { in model_render_queue() 2809 if ( !( model_flags & MR_NO_TEXTURING ) ) { in model_render_queue()
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H A D | model.h | 841 #define MR_NO_TEXTURING (1<<9) // Draw textures as flat-shaded polygons. macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | modelinterp.cpp | 2723 flags |= MR_NO_TEXTURING; in model_really_render() 2741 if ( !(Interp_flags & MR_NO_TEXTURING) ) { in model_really_render() 2920 Interp_flags |= MR_NO_TEXTURING; in model_really_render() 3179 flags |= MR_NO_TEXTURING; in submodel_render() 3194 if ( !(Interp_flags & MR_NO_TEXTURING) ) { in submodel_render() 3237 Interp_flags |= MR_NO_TEXTURING; in submodel_render() 4578 int no_texturing = (Interp_flags & MR_NO_TEXTURING); in model_render_buffers()
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H A D | model.h | 824 #define MR_NO_TEXTURING (1<<9) // Draw textures as flat-shaded polygons. macro
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/ |
H A D | fredrender.cpp | 1839 render_info.set_flags(j | MR_SHOW_OUTLINE_HTL | MR_NO_LIGHTING | MR_NO_POLYS | MR_NO_TEXTURING); in render_one_model_htl() 1985 render_info.set_flags(j | MR_SHOW_OUTLINE | MR_NO_TEXTURING | MR_NO_LIGHTING); in render_one_model_nohtl()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/menuui/ |
H A D | techmenu.cpp | 561 render_info.set_flags(MR_NO_TEXTURING | MR_NO_LIGHTING | MR_AUTOCENTER); in techroom_ships_render()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/ |
H A D | colonial_hud.patch | 3258 …r, MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_NO_CULL); 3272 + MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_SHOW_OUTL… 3287 … = MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_AUTOCENTER | MR_NO_FOGGING | MR_NO_TEXTURING | MR_NO_ZBUFF…
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | shipfx.cpp | 1561 render_flags |= MR_NO_TEXTURING | MR_NO_LIGHTING; in shipfx_queue_render_ship_halves_and_debris()
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H A D | ship.cpp | 7400 shadow_render_info.set_flags(MR_NO_TEXTURING | MR_NO_LIGHTING); in ship_render_cockpit() 19844 render_flags = MR_NO_TEXTURING | MR_NO_LIGHTING; in ship_render() 19852 render_flags |= MR_SHOW_OUTLINE_HTL | MR_NO_POLYS | MR_NO_TEXTURING; in ship_render()
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