Searched refs:MSGTYPE_PLAYERDEATH (Results 1 – 3 of 3) sorted by relevance
94 } else if ( messageType == Constants::MSGTYPE_PLAYERDEATH ) { in writeLogMessage()
1110 session->getGameAdapter()->writeLogMessage( message, Constants::MSGTYPE_PLAYERDEATH ); in applyHighAttackRoll()1428 session->getGameAdapter()->writeLogMessage( message, Constants::MSGTYPE_PLAYERDEATH ); in dealDamage()1433 …ession->getGameAdapter()->writeLogMessage( tc->getCauseOfDeath(), Constants::MSGTYPE_PLAYERDEATH ); in dealDamage()
655 MSGTYPE_PLAYERDEATH, // A player character has died enumerator