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Searched refs:MSGTYPE_PLAYERDEATH (Results 1 – 3 of 3) sorted by relevance

/dports/games/scourge/scourge/src/
H A Dtextscroller.cpp94 } else if ( messageType == Constants::MSGTYPE_PLAYERDEATH ) { in writeLogMessage()
H A Dbattle.cpp1110 session->getGameAdapter()->writeLogMessage( message, Constants::MSGTYPE_PLAYERDEATH ); in applyHighAttackRoll()
1428 session->getGameAdapter()->writeLogMessage( message, Constants::MSGTYPE_PLAYERDEATH ); in dealDamage()
1433 …ession->getGameAdapter()->writeLogMessage( tc->getCauseOfDeath(), Constants::MSGTYPE_PLAYERDEATH ); in dealDamage()
/dports/games/scourge/scourge/src/common/
H A Dconstants.h655 MSGTYPE_PLAYERDEATH, // A player character has died enumerator