/dports/games/barony/Barony-3.3.7/src/ |
H A D | actarrow.cpp | 676 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3750], language[3751], MSG_COMBAT); in actArrow() 681 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3743], language[3744], MSG_COMBAT); in actArrow() 686 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3733], language[3734], MSG_COMBAT); in actArrow() 691 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[446], language[448], MSG_COMBAT); in actArrow() 695 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2513], language[2514], MSG_COMBAT); in actArrow() 769 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3739], language[3740], MSG_COMBAT); in actArrow() 845 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3215], language[3214], MSG_COMBAT); in actArrow() 890 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3747], language[3748], MSG_COMBAT); in actArrow() 924 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[692], language[697], MSG_COMBAT); in actArrow()
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H A D | actthrown.cpp | 883 *hitstats, language[3252], language[3251], MSG_COMBAT); in actThrown() 1024 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3875], language[3876], MSG_COMBAT); in actThrown() 1032 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3878], language[3879], MSG_COMBAT); in actThrown() 1062 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[690], language[690], MSG_COMBAT); in actThrown() 1066 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[690], language[694], MSG_COMBAT); in actThrown() 1329 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[692], language[697], MSG_COMBAT); in actThrown() 1334 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[690], language[690], MSG_COMBAT); in actThrown() 1348 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[692], language[697], MSG_COMBAT); in actThrown() 1353 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[690], language[694], MSG_COMBAT); in actThrown()
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H A D | entity.cpp | 8541 … messagePlayerMonsterEvent(player, color, *hitstats, language[689], language[689], MSG_COMBAT); in attack() 8546 … messagePlayerMonsterEvent(player, color, *hitstats, language[690], language[690], MSG_COMBAT); in attack() 8592 … messagePlayerMonsterEvent(player, color, *hitstats, language[3478], language[3479], MSG_COMBAT); in attack() 8596 … messagePlayerMonsterEvent(player, color, *hitstats, language[3206], language[3205], MSG_COMBAT); in attack() 8600 … messagePlayerMonsterEvent(player, color, *hitstats, language[394], language[393], MSG_COMBAT); in attack() 8634 … messagePlayerMonsterEvent(player, color, *hitstats, language[692], language[692], MSG_COMBAT); in attack() 8712 … messagePlayerMonsterEvent(player, color, *hitstats, language[689], language[693], MSG_COMBAT); in attack() 8717 … messagePlayerMonsterEvent(player, color, *hitstats, language[690], language[694], MSG_COMBAT); in attack() 8778 … messagePlayerMonsterEvent(player, color, *hitstats, language[394], language[393], MSG_COMBAT); in attack() 8812 … messagePlayerMonsterEvent(player, color, *hitstats, language[692], language[697], MSG_COMBAT); in attack() [all …]
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H A D | actbeartrap.cpp | 377 …Event(parent->skill[2], color, *triggered->getStats(), language[3603], language[3604], MSG_COMBAT); in bombDoEffect() 431 …Event(parent->skill[2], color, *triggered->getStats(), language[3601], language[3602], MSG_COMBAT); in bombDoEffect() 454 …Event(parent->skill[2], color, *triggered->getStats(), language[3615], language[3616], MSG_COMBAT); in bombDoEffect()
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H A D | actmonster.cpp | 9739 myStats, language[3129], language[3130], MSG_COMBAT); in handleNPCInteractDialogue() 9751 myStats, language[3131], language[3132], MSG_COMBAT); in handleNPCInteractDialogue() 9756 myStats, language[3133], language[3134], MSG_COMBAT); in handleNPCInteractDialogue() 9811 myStats, genericStr, namedStr, MSG_COMBAT); in handleNPCInteractDialogue() 9833 myStats, genericStr, namedStr, MSG_COMBAT); in handleNPCInteractDialogue() 9852 myStats, genericStr, namedStr, MSG_COMBAT); in handleNPCInteractDialogue() 9872 myStats, genericStr, namedStr, MSG_COMBAT); in handleNPCInteractDialogue() 9880 myStats, genericStr, namedStr, MSG_COMBAT); in handleNPCInteractDialogue() 9888 myStats, genericStr, namedStr, MSG_COMBAT); in handleNPCInteractDialogue() 9898 myStats, language[3105], language[3106], MSG_COMBAT); in handleNPCInteractDialogue() [all …]
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H A D | entity.hpp | 1063 static const int MSG_COMBAT = 1; variable
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H A D | item_tool.cpp | 592 …r, uint32ColorWhite(*mainsurface), *entity.getStats(), language[3892], language[3891], MSG_COMBAT); in applyOrb()
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H A D | monster_skeleton.cpp | 647 …erMonsterEvent(leader->skill[2], 0xFFFFFFFF, *myStats, language[3194], language[3195], MSG_COMBAT); in skeletonDie()
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H A D | game.cpp | 1434 … messagePlayerMonsterEvent(c, 0xFFFFFFFF, *monsterStats, language[721], language[720], MSG_COMBAT); in gameLogic() 1495 … messagePlayerMonsterEvent(c, 0xFFFFFFFF, *tempStats, language[723], language[722], MSG_COMBAT); in gameLogic()
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | magic.cpp | 354 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2428], language[2427], MSG_COMBAT); in spellEffectDominate() 467 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2431], language[2430], MSG_COMBAT); in spellEffectAcid() 604 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3427], language[3426], MSG_COMBAT); in spellEffectPoison() 726 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2905], language[2906], MSG_COMBAT); in spellEffectFear() 738 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3434], language[3435], MSG_COMBAT); in spellEffectFear() 813 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2905], language[2906], MSG_COMBAT); in spellEffectSprayWeb() 827 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3430], language[3429], MSG_COMBAT); in spellEffectSprayWeb() 1003 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2437], language[2436], MSG_COMBAT); in spellEffectStealWeapon() 1148 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2443], language[2442], MSG_COMBAT); in spellEffectDrainSoul() 1442 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2905], language[2906], MSG_COMBAT); in spellEffectCharmMonster() [all …]
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H A D | actmagic.cpp | 669 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[378], language[377], MSG_COMBAT); in actMagicMissile() 760 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[378], language[377], MSG_COMBAT); in actMagicMissile() 1679 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[391], language[390], MSG_COMBAT); in actMagicMissile() 1780 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[394], language[393], MSG_COMBAT); in actMagicMissile() 1844 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[394], language[393], MSG_COMBAT); in actMagicMissile() 1910 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[398], language[397], MSG_COMBAT); in actMagicMissile() 1921 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2905], language[2906], MSG_COMBAT); in actMagicMissile() 2377 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2421], language[2420], MSG_COMBAT); in actMagicMissile() 2394 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2905], language[2906], MSG_COMBAT); in actMagicMissile() 2457 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2424], language[2423], MSG_COMBAT); in actMagicMissile() [all …]
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