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Searched refs:MSG_COMBAT (Results 1 – 11 of 11) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactarrow.cpp676 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3750], language[3751], MSG_COMBAT); in actArrow()
681 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3743], language[3744], MSG_COMBAT); in actArrow()
686 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3733], language[3734], MSG_COMBAT); in actArrow()
691 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[446], language[448], MSG_COMBAT); in actArrow()
695 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2513], language[2514], MSG_COMBAT); in actArrow()
769 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3739], language[3740], MSG_COMBAT); in actArrow()
845 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3215], language[3214], MSG_COMBAT); in actArrow()
890 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3747], language[3748], MSG_COMBAT); in actArrow()
924 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[692], language[697], MSG_COMBAT); in actArrow()
H A Dactthrown.cpp883 *hitstats, language[3252], language[3251], MSG_COMBAT); in actThrown()
1024 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3875], language[3876], MSG_COMBAT); in actThrown()
1032 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3878], language[3879], MSG_COMBAT); in actThrown()
1062 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[690], language[690], MSG_COMBAT); in actThrown()
1066 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[690], language[694], MSG_COMBAT); in actThrown()
1329 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[692], language[697], MSG_COMBAT); in actThrown()
1334 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[690], language[690], MSG_COMBAT); in actThrown()
1348 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[692], language[697], MSG_COMBAT); in actThrown()
1353 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[690], language[694], MSG_COMBAT); in actThrown()
H A Dentity.cpp8541 … messagePlayerMonsterEvent(player, color, *hitstats, language[689], language[689], MSG_COMBAT); in attack()
8546 … messagePlayerMonsterEvent(player, color, *hitstats, language[690], language[690], MSG_COMBAT); in attack()
8592 … messagePlayerMonsterEvent(player, color, *hitstats, language[3478], language[3479], MSG_COMBAT); in attack()
8596 … messagePlayerMonsterEvent(player, color, *hitstats, language[3206], language[3205], MSG_COMBAT); in attack()
8600 … messagePlayerMonsterEvent(player, color, *hitstats, language[394], language[393], MSG_COMBAT); in attack()
8634 … messagePlayerMonsterEvent(player, color, *hitstats, language[692], language[692], MSG_COMBAT); in attack()
8712 … messagePlayerMonsterEvent(player, color, *hitstats, language[689], language[693], MSG_COMBAT); in attack()
8717 … messagePlayerMonsterEvent(player, color, *hitstats, language[690], language[694], MSG_COMBAT); in attack()
8778 … messagePlayerMonsterEvent(player, color, *hitstats, language[394], language[393], MSG_COMBAT); in attack()
8812 … messagePlayerMonsterEvent(player, color, *hitstats, language[692], language[697], MSG_COMBAT); in attack()
[all …]
H A Dactbeartrap.cpp377 …Event(parent->skill[2], color, *triggered->getStats(), language[3603], language[3604], MSG_COMBAT); in bombDoEffect()
431 …Event(parent->skill[2], color, *triggered->getStats(), language[3601], language[3602], MSG_COMBAT); in bombDoEffect()
454 …Event(parent->skill[2], color, *triggered->getStats(), language[3615], language[3616], MSG_COMBAT); in bombDoEffect()
H A Dactmonster.cpp9739 myStats, language[3129], language[3130], MSG_COMBAT); in handleNPCInteractDialogue()
9751 myStats, language[3131], language[3132], MSG_COMBAT); in handleNPCInteractDialogue()
9756 myStats, language[3133], language[3134], MSG_COMBAT); in handleNPCInteractDialogue()
9811 myStats, genericStr, namedStr, MSG_COMBAT); in handleNPCInteractDialogue()
9833 myStats, genericStr, namedStr, MSG_COMBAT); in handleNPCInteractDialogue()
9852 myStats, genericStr, namedStr, MSG_COMBAT); in handleNPCInteractDialogue()
9872 myStats, genericStr, namedStr, MSG_COMBAT); in handleNPCInteractDialogue()
9880 myStats, genericStr, namedStr, MSG_COMBAT); in handleNPCInteractDialogue()
9888 myStats, genericStr, namedStr, MSG_COMBAT); in handleNPCInteractDialogue()
9898 myStats, language[3105], language[3106], MSG_COMBAT); in handleNPCInteractDialogue()
[all …]
H A Dentity.hpp1063 static const int MSG_COMBAT = 1; variable
H A Ditem_tool.cpp592 …r, uint32ColorWhite(*mainsurface), *entity.getStats(), language[3892], language[3891], MSG_COMBAT); in applyOrb()
H A Dmonster_skeleton.cpp647 …erMonsterEvent(leader->skill[2], 0xFFFFFFFF, *myStats, language[3194], language[3195], MSG_COMBAT); in skeletonDie()
H A Dgame.cpp1434 … messagePlayerMonsterEvent(c, 0xFFFFFFFF, *monsterStats, language[721], language[720], MSG_COMBAT); in gameLogic()
1495 … messagePlayerMonsterEvent(c, 0xFFFFFFFF, *tempStats, language[723], language[722], MSG_COMBAT); in gameLogic()
/dports/games/barony/Barony-3.3.7/src/magic/
H A Dmagic.cpp354 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2428], language[2427], MSG_COMBAT); in spellEffectDominate()
467 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2431], language[2430], MSG_COMBAT); in spellEffectAcid()
604 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3427], language[3426], MSG_COMBAT); in spellEffectPoison()
726 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2905], language[2906], MSG_COMBAT); in spellEffectFear()
738 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3434], language[3435], MSG_COMBAT); in spellEffectFear()
813 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2905], language[2906], MSG_COMBAT); in spellEffectSprayWeb()
827 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[3430], language[3429], MSG_COMBAT); in spellEffectSprayWeb()
1003 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2437], language[2436], MSG_COMBAT); in spellEffectStealWeapon()
1148 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2443], language[2442], MSG_COMBAT); in spellEffectDrainSoul()
1442 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2905], language[2906], MSG_COMBAT); in spellEffectCharmMonster()
[all …]
H A Dactmagic.cpp669 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[378], language[377], MSG_COMBAT); in actMagicMissile()
760 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[378], language[377], MSG_COMBAT); in actMagicMissile()
1679 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[391], language[390], MSG_COMBAT); in actMagicMissile()
1780 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[394], language[393], MSG_COMBAT); in actMagicMissile()
1844 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[394], language[393], MSG_COMBAT); in actMagicMissile()
1910 …gePlayerMonsterEvent(parent->skill[2], color, *hitstats, language[398], language[397], MSG_COMBAT); in actMagicMissile()
1921 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2905], language[2906], MSG_COMBAT); in actMagicMissile()
2377 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2421], language[2420], MSG_COMBAT); in actMagicMissile()
2394 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2905], language[2906], MSG_COMBAT); in actMagicMissile()
2457 …PlayerMonsterEvent(parent->skill[2], color, *hitstats, language[2424], language[2423], MSG_COMBAT); in actMagicMissile()
[all …]